If you're playing The Last of Us Remastered you possibly noticed that the game suffers from pop-in issues in certain areas. Basically when you walk close to some elements of the environment they just "pop" into view. Other items "fade" into view and more flicker between being visible and invisible. All those glitches, while minor, can be a little disturbing. Naughty Dog programmer Corrinne Yu, which is well known for being an industry-wide expert in graphics engineering, gave an in-depth explanation also explaining how she learned more about the PS4 GPU and promising to do better, also inspired by all the pictures sent by fans.
The Last of Us never dreams of insulting its audience’s intelligence. And the best example of this is, of course, is its ending.
Shit the beginning was to. I'm not sure how I would feel if I didn't have kids but having them it broke my heart to see.
The story was a rollercoaster from start to finish. Probably my 1st or 2nd most favorite game on PS3 (the other being MGS4).
I loved it however the ambiguous ending was kind of ruined in the sequel
The first game had this conflicting grey area of Joel's actions, a decision to let you think it over and discuss it with people, however the sequel created a narrative that "OMG JOEL 100% DOOMED HUMANITY...HOW SELFISH" and making out Ellie wanted to die in the hospital even though 1) She didn't know she was going to die and 2) She was ready to see Joel once she got out of surgery so he could teach her how to play Guitar.
For me he did the right thing, I mean they pretty much attacked him when he was trying to save Ellie, they lied to him and said they were going to kill her without thinking any other decision out or asking Ellie herself and they pretty much were going to throw him out onto the street without any of his weapons/gear where he could have probably died. There was no guarantee a cure could be made with these guys, it was all "chance".
The story had me emotionally engaged. Gaming for 40 years it was the first time a game story messed with my emotions in the way movies do. As far as the game and gameplay? Not so much lol. It wasn’t bad in my opinion but the game itself was ok. It was the storyline that kept me going in TLOU 1 and TLOU 2.
I know some people were upset with Joel lying to Ellie (friends of mine) that they felt it should’ve given the player an option to have Joel either
A. Lie to Ellie or B. Tell Ellie the truth. Type of situation, which just makes no sense. The game nor its story doesn’t given the player any control to have/make any choices that change the direction or outcome of ANY of these characters in this unforgiving and dark world.
I don’t blame Joel for doing what he did.
1. Ellie became the “Something” that he needed to keep fighting for, beyond just living day to day, simply being survivors.
2. Marlene gave orders to that no -name guard to kill Joel if he tried anything…you just done pissed him off all the more with those words. I wonder, if Joel had been killed and Marlene ever came across Tommy again (Joel’s brother) would she have the guts to tell him “Listen Tommy, we need to talk! About Joel…I couldn’t waste this gift. Tommy “What the hell you talking about, Marlene??” Marlene “I had Joel killed, if he” Tommy “YOU SON OF A BITCH!” Got carried away there lol. You get the idea tho. To my point, it wasn’t guaranteed that Ellie was the cure, and after all Joel did, went through, not even allowing Joel to see Ellie, just talk with her, that’s messed up.
3. Of course looking at the actions Joel took in the hospital and how that has major consequences in Part 2 for him, Ellie etc. it’s not like there wouldn’t have been a big threat later on at some point. This world is wicked, dark, unforgiving and everyone’s growing up, has their own WANTS. NEEDS. DESIRES. Solely for themselves, loved ones, or group. All while trying to survive.
Joel I think knew when he said “I Swear” that he’d done something much worse than when he actually saved Ellie from that operating room and possibly causing death to humanity (as if it would be appreciated anyways.
Yes, he lied to the one person who gave him purpose to live, purpose to have hope, purpose to be that father again (which he of course wasn’t looking for, but it just naturally happened upon him) like he was to his daughter Sarah all those years ago. And to him, maybe in that moment, lying would be worth the little bit of time, the years they’d have together creating memories, seeing Ellie grow up before his eyes etc. rather than lie to her and see a reaction in words and deeds in which she might’ve ran off losing all hope and trust in him etc. I mean, she did lose trust in him all those years later etc. but as we saw, she was willing to work with him, try to repair what Joel broke, and he knew it wouldn’t be easy, as did she. But with time she understood I think why he did what he did.
It’s just sad in the end, his lie, the time they lost with his betrayal, and than horrific death, caused Ellie to go seek revenge in a way in which Ellie changed, she kept chipping off more of herself along the journey, scary and sad thing to see, and exhausting. But powerful storytelling throughout it all.
We love to scare ourselves silly within the horror genre of video games. Thankfully, there are many to find on PlayStation Plus Premium, such as the intense Resident Evil VII: Biohazard and cult favorite Little Nightmares.
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The only one I noticed during my play through was the palette appearing / disappearing in the water. It's such a shame because this sort of thing is literally the only thing about the ps4 remaster that doesn't stack up to the ps3 version - while everything else is better.
Good old "next gen" gaming, outdated out of the box.
At least it's getting acknowledged. There's a lot of issues with the remastered version.
There's this pop-up issue, the occasional completely missing texture that just shimmers white. The lighting which occasionally decides it's going to change randomly (effect filter pop-in).
Then there's all the issues in multiplayer regarding stats, mic not working, the wrong team winning when the round ends & it clears all your kills(really annoying when your doing survivor missions & you've achieved your checklist).
Luckily the multiplayer issues at least on the server side are getting fixed quickly. I'll be happier when the mic issue is completely sorted though!
None of these issues were in the PS3 version which is another reason I have a gripe with the remaster pricing.
I noticed this too, absolute disgrace to be honest. I understand its still and excellent game and I pre-ordered it of PSN here in UK (1am unlock come on!) but I was disappointed by a few things in the game, I understand things like this happen but they already had this game made before this. I guess I'm just bitter because I've paid for it twice and expected no problems, I hope these get patched ASAP.
I expect disagrees for no reason, maybe some accusations that I haven't played it (check my psn profile). I'm just saying my opinion, I loved TLoU, still do, I just wish the remaster was more polished, the motion blur, frame drops and pop-ins are really distracting in single player.
The only bugs I've noticed in my playthrough have been while grabbing enemies few times, while trying to strangle they teleport like 5 meters away from me which was a bit confusing ;).
Don't remember if it happened to me before on PS3 though. But only happened two times with Remastered so far, so no big deal. Other than that been a perfect adventure once again :D . I don't let minor things to stop me from enjoying this game.