MTV Multiplayer reports:
I've been told by two gaming media sources who asked to remain anonymous that Konami representatives had been asking print reviewers to keep some technical details out of their reviews, namely the length of the game's cut-scenes and the size of the game's installation on the PlayStation 3.
Such details wouldn't have been plot spoilers, but perhaps the publisher was concerned that they would be viewed as negatives?
Konami representatives declined to comment to me about any of this, as did editors of a few major video game magazines.
A couple of weeks ago, gaming blog Kotaku posted back-to-back links about the two supposedly off-limits topics. The size of the game's installation was spotted on the "MGS4" box. The other was a disputed report about the length of the cut-scenes.
So that technical information - accurate or not, I don't know - is getting out there. And that information about the game has been acknowledged by Eurogamer, which ran an "MGS4? review that mentions both things...
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
An article looking at the symbolic meaning behind the cigarettes in Metal Gear Solid 4: Guns of the Patriots.
Game creator Hideo Kojima is and probably will always be best-known for his creation and stewardship of the Metal Gear series at Konami, which since his departure has been more-or-less on permanent hiatus (don't mention Survive). In his almost three decades these games evolved to the point where they predicted certain problems of the information age (MGS 2), took aim at contemporary topics like Guantanamo Bay (MGS: Ground Zeroes), and ended on a profound sense of sadness about our species' inability to break the cycles of global conflict (MGS V).
It's not clear what sparked this reflection, but Kojima's been thinking about Metal Gear Solid 4, an entry that was (and unfortunately still remains) a PlayStation 3 exclusive. In that entry the player controls an aged Solid Snake in the year 2014, caught up in a civil war being fought between Private Military Companies (PMCs).
He was always ahead with this series. MSG1 taught me about the importance of passing on our genes into future generations but in a responsible way, for they are bound to what we experienced in our lifetime. Sons of liberty taught me about global control and simulation runs to test society in a grand scale, the importance and dangers of control of information. MGS3 taught me about patriotism and how that can blind you into doing things you never would have otherwise, all for the sake of politicians who only see you as another pawn in their grand scheme of things. MSG4 taught me war is inevitable and always orchestrated because it's great for the economy. Soon simulation systems will start dictating who goes to war and why, all run through proxies. Privatization of military company are already here. We already started to see how a small group of elites dictates everything that happens. Nothing is done, nothing happens without strings being pulled.
If it wasn't for the retconning of how FOXDIE works, including clunky scenes with Naomi and Liquid, MGS4 would be a perfect game. There are so many gameplay options. It felt like us PS3 owners got something truly unique and special.
lol i can understand why they would do that. Everyone knows the cut scenes are long. Longest being somewhere between 40mins and 90mins. Am i phased...i already have pop corn ready in case i have to break it out. Kojima can BRING IT. If i could sit thru almost 4hrs of LOTR and grindhouse MGS4 will be a piece of cake
he's right to do so
those two things are pro's for some and cons for other
or a pro and a con
the reviewers opinion on the matter would not reflect the general consensus in any way
for me- i like the long MGS cut-scenes, but im not to happy about the installations because i haven't upgraded my HDD yet
i dont understand what the big deal is about how cut scenes would be bad? it makes the quality of the game better, and helps you understand the story, love the double standard, stupid ignorant fools.
They love to say stupidities.. installation time?? lol do they really think that i can't wait 4 mins to install the game to have better loading times and better textures..
And the saddest part is that they think that by mentioning that it has long cut scenes is a bad thing... idiots.. i have always loved mgs cutscenes, i always turn the volume up and watch them....
I wonder why some people just can't let it go...
If it was to be true, they asked not to mention it because they know sadly how biased the press is now a days... and they would make a huge deal out of it.. like these people are doing right now.. if i had to review it.. i would say it takes this long to install and it has great cut scenes
But knowing how some websites are all they would focuse on would be to talk crap, like eurogamer saying... "There's just too much going on" freaking idiots
Even if this is true, which I neither know nor care about, who wonders? Did anybody really think that the media alway tells you 100% of the truth? If, for example, there was a cutscene that would take two hours and Konami payed/"asked kindly" enough, all we would read would be "There are long cutscenes, that heavily emphasize the cinematic aspect of the game." If a game becomes repetitive, like the four missions you had to repeat in every town for three or four times in Assassin's Creed, all we read is "There is not much diversity.". Ninja Gaiden II, the same thing: "The difficulty is punishing yet rewarding." - which just means that most people won't be able to beat the game. The more a company is ready to pay for a review, the better the reviews will be. Hey, if you were the head honcho of a big gaming site and someone came to you and said: "I'll give you XYZ dollars if the game gets better than an 8/10.", wouldn't you at least think about it? You can't tell me everyone thought all the advertisements and banners and layer-ads were for free.
(I'd like to mention that I liked Assassin's Creed despite its flaws, love MGS and don't mind if NGII sells like hot cakes.)