"Titanfall is more than just a Call of Duty with mechs."
Popularized by Doom in 1993 and still making video game haters gnash their teeth today, first-person shooter games are the best thing to happen to gamers since pizza rolls. So here are 15 underrated first-person shooter games you may have missed.
Although the late 2000s Turok wasn't my favorite, I would love a new entry. Open world survival with shotguns and dinosaurs. Not sure how we'd get the fusion cannon, but that would be pretty sweet too.
Lol
All of these games are pretty much universally praised. Outside of Timeshift I literally own all of these.
XIII, The Darkness 2, Far Cry: Blood Dragon, Timesplitters: future perfect, Bulletstorm are awesome games
I played them all, they are all good in their own way
I used to be obsessed with FPS games
Windows Central: "Titanfall 1 is being sunset, taken off storefronts by EA. While the servers remain live for now, one has to wonder just how much time it has left. I look back and pay tribute to the last "twitch"-styled shooter I ever truly loved."
Sales for the original Titanfall are being discontinued.
It will be pulled from subscription services on March 1, 2022.
Physical media. Unfortunately the way games are going these days game servers will eventually be shut down and you can stare at the menu and wish you could play the game again.
Love the title, only butthurt ignoramuses spout that garbage
COD i great just (repetitive) now.
This is COD rebooted
As a Sony fanboy I'm glad they got something. I won't be playing it since I'm hardcore and only play hardcore games (dark souls / CS:Go)
but gewd for them.
Titanfall is as close to COD as Unreal Tournament is to Medal of Honor.
Titanfall is more than just a Call of Duty with mechs. It also has jetpacks.
Simply put, the gameplay loops present in TitanFall are vastly different and far more compleat than what's found on COD. Sure their are similarities in terms of looks and controls, but To call it COD with mechs is to do a great disservice.
First of all, that notion undermines the incredible balance that Respawn has put into the game. For every possible action, there is a a counter-action, and there are even counters to the counters . At times it almost feels lke a fighting game. It's the increased emphasis on survivabilty when compared to COD that allows this. It's not just about out shooting the opponent, but quickly out thinking him.
Then there is the networking prowess on display. Folks like to undermine the importance of the cloud on how this game operates. But simply put, when you consider the sheer number of ballistic objects being tracked (position, and velocity) at every instance, in addition to the NPCs at various levels of intelligence (grunts, specters, and titans), you realize that a p2p networking solution would have been inadequate.
It's not just a simple twitch shooter.