160°

Onlive set to relaunch soon

OnLive HQ: In an email sent to users who applied for their ambassador program, Onlive teases of a "major update" coming to the service that will bring about big changes. The email also includes a peak at Onlive's new logo and branding. Follow the link for the full email transcript and current discussion about the topic at OnLive HQ.

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onlivehq.com
allformats3935d ago

More competition the better. Will keep everyone on their toes.

I wish them success.

turnerdc3935d ago (Edited 3935d ago )

I agree! I'm very interested to see what they've been working on. According to OnLive Nate (an OnLive staff member who posts every now and then at OnLive HQ) they've been working on this "new OnLive" since September of last year.

guitarded773935d ago (Edited 3935d ago )

I don't wish anyone misfortune, but I also would never want to see a streaming subscription model become the future. I like the options physical media and retail competition offer. I like owning my purchases.

But at the same time, I want to see this and other cloud gaming service run well, because I'd like to use them... as long as I still have my physical discs.

(I didn't click disagree... just my 2 cents)

turnerdc3935d ago

I completely understand! I really don't think we'll see something like Onlive become the norm for a looooong time. I don't think Onlive ever intended to replace traditional consoles or PC gaming but rather the aim was to offer an additional option to compliment existing platforms.

guitarded773935d ago

@ turnerdc

I agree. Thing is, if they do not implement it right this second time, they will not have a chance with Sony and MS getting into cloud gaming. Even if they come out the gate well, OnLive doesn't have the catalog that with exclusives and 3rd party partners that Sony and MS have. I'm not trying to be negative about it... just being real about it.

Volkama3934d ago

Personally I'd love a subscription model for unlimited gaming. I just don't want the compromises that come with streaming right now.

Let me subscribe but with content installed and played locally, I'll drop any ownership in a heartbeat.

zeal0us3935d ago

More competition is better but Onlive really won't make a huge difference at this point.

-Sony got Gaikai
-MS got cloud servers
-It would be cheaper in the long to build yourself a pc than to subscribe to a game streaming service.

mushroomwig3935d ago (Edited 3935d ago )

What happened to Onlive originally? I remember the big craze that it was going to revolutionize gaming and then it just disappeared.

chrispseuphoria3935d ago

Not enough third party support.

turnerdc3935d ago (Edited 3935d ago )

Unfortunately they weren't turning a profit and were actually losing several thousands of dollars every month. Their debts piled up while the user base they hoped to have just didn't come. OnLive (OnLive, Inc.) turned to an Assignment for the Benefit of Creditors (ABC) back in August of 2012 to absolve itself of these massive debts. They basically sold all of the original company's assets and created a new company in it's wake (OL2, Inc.) while keeping the "OnLive" moniker. The previous CEO (Steve Perlman) stepped down and Gary Lauder took his place. Several additional changes were also made to the executive hierarchy and also employment in general. According to OnLive Nate (an OnLive staff member who posts every now and then at OnLive HQ) they've been hard at work developing this "new OnLive" since September of last year.

zeal0us3935d ago (Edited 3935d ago )

The CEO acted childish and they weren't profiting anything. Originally EA was suppose to do a exclusive deal with Onlive but ended up doing Gaikai instead. To respond to this Onlive CEO ordered all EA games be remove. Not only that but any game that was on Gaikai, the CEO wouldn't allow to be on Onlive.

For more information
http://www.theverge.com/201...

OC_MurphysLaw3935d ago

They should have sold back when they got their offers. ...now they are circling the drain once again.

StoneyYoshi3935d ago

Ever since the day i started trying onlive when it first released, i still get horrible input lag. and no it is not my connection. Im wired and my connection speed is 60mbps download.

MethCupcakes3935d ago

What’s your upload? I never get any lag.

StoneyYoshi3934d ago

4mbps and upload doesnt matter. im recieving the game on my screen.And that upload speed is just fine. Im in florida too. does your location from the servers vary? cause i think i remember visiting a friend in georgia and i didnt have the lag issue and his internet was the cheapest one.

jeffgoldwin3933d ago (Edited 3933d ago )

4mps is a horrible speed. Ya prolly don't want a service like Onlive with that speed. My cell phone when Im around a 4G tower is faster than that.

StoneyYoshi3933d ago

Uhm... Read my first comment. I said that my Download speed is 60Mbps. My UPLOAD is 4Mbps which in these days is normal for a consumer ISP in the U.S. Oh and my Phone speeds go up to 30Mbps down and 6Mbps up. LTE BABY!

MethCupcakes3933d ago

My iPhone gets i thinks 20Mbps while my home internet is like 10Mbps down and 3.6-8 up. I never lag when I play on Onlive.

MethCupcakes3933d ago

I'm in Florida as well. I doubt it has anything to do with the servers

StoneyYoshi3933d ago

well its wierd cause multiple devices i have do the same exact thing. you must be north florida. closer to the servers.

Lionsguard3935d ago

I tried out OnLive and I'm not too impressed. It felt like playing a live Youtube video, it was just a strange, jarring feeling.

mkis0073935d ago

Ya I have a good internet connection, but playing with that compressed image was just impossible.

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90°

The Cloud Gaming Graveyard: Dead Cloud Gaming Services

We take a walk around the Cloud Gaming Graveyard - listing all the failed cloud gaming services over the last decade.

We discuss the ups, the downs, and overall history of this technology. Turns out running a successful cloud gaming service that addresses the various technical hurdles and actually makes money is a real challenge.

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clouddosage.com
Chocoburger5d ago

I'm sure that there will be more to come in the future.

UltimateOwnage4d ago

Latency and video compression will always make cloud gaming an afterthought.

290°

6 console flops that were actually amazing, from the Sega Dreamcast to the Neo Geo Pocket

DS:
Sometimes life just isn't fair. Vincent Van Gogh went completely unappreciated during his lifetime despite his obvious genius; Jesus - a man who could turn water into wine, don't forget - was nailed to a cross and left for dead; while Steve Brookstein has only ever had one number one single, despite winning the very first series of The X Factor. Now what's that about?

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digitalspy.com
WilliamSheridan3070d ago

Dreamcast was definitely ahead of its time....

Knushwood Butt3070d ago

Loved my Neo Pocket Colour

Spent hours on card fighters clash games

InTheZoneAC3070d ago

the dreamcast was not amazing:
-It's graphics were in between ps1 and ps2
-the controller felt so narrow and skinny
-no dvd drive

I don't know why people act like it was anything more than another overrated undersold flop of a console. My friend had one because "next gen" and I told him I'm just waiting for PS2.

He always talked about graphics, non stop. Of course when I played it did look better than anything I've seen before, but that was it. The games were ok at best. I didn't like NFL 2K's control scheme compared to Madden's.

Even as a kid I predicted this console would die off in 2 years, well what happened...

filchron3070d ago

You must have hated arcades. Youre probably real fun at parties /s

between PS1 and PS2? no. DC had much better filtering than grainy ass PS2. compare the DOA2 on PS2 and the DC and then revise that wrong statement buddy. and the sad thing is PS2 had TWICE the ram of the DC and the 480p signal from DC still came out WAY cleaner than PS2's.

InTheZoneAC3070d ago (Edited 3070d ago )

arcades are definitely fun. Went to celebration station any time we could :)

"you're" probably real fun at parties...because wtf does that have to do with anything...

if dreamcast was any good it wouldn't have died faster than the wii u has...

don't be so defensive, I'm not the one that controlled everyone else not to buy it lol

DivineAssault 3070d ago (Edited 3070d ago )

DC ran games at 60FPS and was an arcade players "Dream" come true.. For the first time, arcade games were surpassed by a console.. Saturn had it 1:1 if you imported with the 4mb cart.. I wasnt in love with the DC controller but i had a 6 button layout 3rd party i used for all those great fighting games.. PS2 was superior in hardware but why is it games like Grandia 2 played like crap on there? Just like the original that played way better on Saturn than PS1..

Yes they both died but they werent bad machines.. Sega was always a middle gen console.. Genesis was meant to compete with NES, Saturn was meant to 1 up Nintendo again but the PS deal fell through and there it went.. VMUs, online, high res 60fps gameplay, 4 control ports... They were ahead of their time..

FlyingFoxy3070d ago

That's the main reason that DC failed, because people lost faith in Sega after the 32x, MEGA CD & kinda the Saturn. People were hyped for the PS2 and that's a big reason why DC failed to sell, it really didn't have many poor games at all and most were good to great.

Not sure what you're on about with the graphics either, most games were just as good looking as ones on PS2.

The only thing you could say was lacking on the DC was storage on the GD roms and maybe they could've added a second thumb stick. There wasn't really anything wrong with its graphics capability for the time, don't forget it came out way earlier than the PS2.

You kinda lost credibility by saying the DC had grainy graphics.

Godmars2903070d ago

Part of the DC's failure was the loss of faith from the core gaming audience coupled with finical choices which left Sega in bad sorts, but another was the lack of a similar hook to the PS2, namely movie playback. At the time GD roms had the option, remember seeing discs for the format in a few places, and if Sega had included it things might have been different.

People/gamers look at the PS2 and only say/think that the games for it made all the difference, sold well over 100 million of the consoles, but it was DVD movies that tipped the scales as far as the general public was concerned.

InTheZoneAC3070d ago

who said anything about grainy?

Segata3070d ago

I should kick you into outer space for such a ignorant comment.

Picnic3070d ago

Of course the graphics were inbetween PS1 and PS2... because it was released between PS1 and PS2!

The graphics were closer to PS2 level than PS1 level.

In fact, many early PS2 games did not look as good as Dreamcast games. And Jet Set Radio and Shenmue look great for the time to this day.

Picnic3070d ago (Edited 3070d ago )

Your prediction that it would die off within 2 years was not without basis - the MegaCD, the 32x, the Saturn. Sega's past history of releasing expensive add ons, abandoning some of their previous successes (like no new Sonic game on Saturn!), coupled with a new entrant in the market, Sony, meant that, unfortunately, Sega was like the Ghost of Christmas Past to many people. And if you didn't like arcade games, or arcade-STYLE games, or RPGS, there really wasn't all that much on it. It was a bit like having a new NEO GEO in a way- quite good visually, if a little rough round the edges sometimes, but just not as personal to many people as the competition and not having sufficient sense of depth gameswise apart from Shenmue.

iplay1up23070d ago

Um, when Dreamcast came out it was the most powerful system available. In some ways it was MORE powerful than PS2.

GameCube, had more power than PS2, as well as XBOX. PS2 was the weaker of that gen, but it still won, and went on to be the 1 selling game console o all time.

3070d ago Replies(1)
gangsta_red3070d ago

"-It's graphics were in between ps1 and ps2"

Wow, I was all set to read why the Dreamcast was not amazing and then all credibility became lost with your first point.

InTheZoneAC3070d ago

and I fail to see any of your points why it was great, completely disputing the fact that it died because it did suck

gangsta_red3070d ago

The Dreamcast was great because it did have better graphics than the PS2, they had some of the best looking games at that time. Capcom's fighters played flawlessly on the Dreamcast and was the go to machine to play their games because of how fast the gamer played compared to a much slower PS2.

Dreamcast was also the first system where I played Madden online. Which blew my mind at that time since online was mainly a PC thing.

The system was ahead of it's time, Sega channel and the VMU were just a few examples of what made that system so great along with online and the great Sega games that released with it.

The system failed partly due to lack of third party support. Sega burned many third parties by dropping the Saturn so quickly, many third party devs including Sega of America had games in development for the Saturn. The Saturn architecture was already a nightmare to develop for so imagine these devs having to scrap that work because Sega dropped the Saturn.

Sega also burned a lot of retail stores by not only moving the release date of the Saturn up but exclusively releasing the system in only some retail stores. Because of this some retailers KB Hobbies (i believe) refused to carry Sega products.

"..completely disputing the fact that it died because it did suck.."

You made even less points and more opinions based on nothing really and yet you say "facts"?

+ Show (8) more repliesLast reply 3070d ago
blawren43070d ago

Failure is always relative. How many sales makes something successful? "If your not first, your last", or in this case, you failed. I'll admit, I've never heard of a couple of these.

PhoenixUp3070d ago

GameCube made the most profit in its generation. I don't consider that console a flop.

I consider a flop to be a product that has a negative impact financially for a company.

Picnic3070d ago (Edited 3070d ago )

Have you got proof that the Gamecube made the most profit in its generation as, despite how cost effective Nintendo said it was to make a Gamecube, which had no complicated Emotion engine in it nor DVD drive, I would still highly doubt that the Gamecube overall made more profit for Nintendo than the PS2 did for Sony. The mass popularity of the PS2 meant that it was often sold at (a higher price (sometimes 2-3 times the price) of the Gamecube. For a month or 2, you could get a Gamecube and Resident Evil 4 or Wind Waker for just 40 UK pounds (55.55 dollars). And even if Sony could have made a bit more profit overall on the consoles, surely Sony get a cut on the games. With 155 million owners compared to Gamecube's 21 million, Sony would rake it in.

PhoenixUp3070d ago

Nintendo made profit on every GameCube sold since day one while it took Sony a while before they broke even on PS2.

Picnic3069d ago (Edited 3069d ago )

Please can you provide your source? I can imagine that piracy could have eaten in to Sony's profits whereas piracy was close to impossible on Gamecube. But it would have much more to do with that, I think, than with any minor difference in console manufacturing cost versus console price.

Concertoine3070d ago

Nintendo made the most profit that gen but that was largely due to the GBA and not the GC.

Show all comments (37)
30°

Gamer Created a Personal Cloud-Gaming Service, and So Can You

OnLive announced that they would be shutting down their streaming service for good at the end of this month, which has unsurprisingly upset some of the streaming service’s supporters. While some took to griping on forums, OnLive user Larry Gadea decided to take action.

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hardcoregamer.com
killatia3387d ago

That pretty cool actually. Glad something cool came out of the demise of Onlive