We’ve all been there in Final Fantasy games, hours of time poured into a game, thousands of monsters laid to waste at your hand, the most powerful weapons and armour you can find equipped and the Last Boss staring you down with a malevolent grin. You’re excited, heart racing, palm sweaty as “One-Winged Angel”, “Nascent Requiem” or “Dancing Mad” kicks in. Your whole adventure has led up to this moment and you, the player are just as on edge as the virtual characters on the screen are. But why?
Looking back at Final Fantasy 6 on its 30th anniversary provides a snapshot of one of gaming's most important franchises at a pivotal turning point.
Gary Green said: It’s interesting to revisit the roots of your favorite franchises to see first-hand what’s changed and what’s stuck around all these years, though perhaps ‘visit’ would be more accurate than ‘revisit’ since apparently, Europe wasn’t worthy of the original six Final Fantasy games the first time around. By the time we started getting ports of these iconic games, we’d already been through the PSOne JRPG golden age. So we’d already seen the best of what Final Fantasy had to offer, while these predecessors looked outdated, unrefined, and (dare I say it) ugly. We aren’t bitter about the delayed releases, honest…
I'd love to but square said fk you to the ps fanbase that wanted these physically. Meanwhile switch got a physical release.
Discover the top 10 hottest Final Fantasy characters, from iconic heroes to memorable allies. Dive into their captivating stories and traits.
I always go Yuna, Aerith, Rikku, Rinoa, and for some reason Vanilla, Ashe, Cindy, Lunafreya, Quistis
final bosses are always a treat.. I remember Grandia, one of my all time favorites, I remember how disappointing the last boss was and how it damaged the whole experience.
Beat the last boss on FF13-2 a couple weeks ago. Though it was a cooler boss than FF13.