90°

Video Game Memories: The Final Fantasy That Wasn’t Final

BY RYAN WILLIAMS: Looking back at the game that gave birth to one of gaming’s biggest franchises.

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growngaming.com
P_Bomb96d ago

Replayed it this year, Pixel Remaster style. Thumbs up!

Orpheo96d ago

Played the PS1 port a couple of years ago for the very first time. I enjoyed it. :)

220°

How Many Hours To Finish Every Final Fantasy Game?

You guessed it: you will need a lot of hours to beat every FF. But maybe not as many as you would think.

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thegamer.com
MrNinosan19d ago

According to Howlongtobeat and this post, 489 hours, not including any spinsoffs, sequels or the two MMO's (FFXI and FFXIV).

That means, 1 to 16 + 7 Remake, excluding X-2, XIII-2, Lightning Returns, XI and XIV.

I"ve actually been running through all main games myself, but doing Platinum runs on each, including the sequels (Excluding XI and XIV).

I have played through them all countless times thou, and in remasters where I could speed up combat and exp gain, I've used it.

Took me around 1100 hours on fresh account, but now I'm exhausted and super ready for Rebirth.

thejigisup19d ago

Best FF overall? Best Ff 1-6, Best FF7-9, Best FF 10 -16?

Shane Kim18d ago (Edited 18d ago )

7 and 9 are the best for me and they are generally favoured by the masses. Followed by 6 and 4. Then 16,10,8. I'm kind of indifferent between 1,2,3,5. Then 12,13 and 15 last.

MrNinosan18d ago

I don't want to divide them like you did.

Best FF for me, in order: (for me Story is most important)
Final Fantasy X
Final Fantasy VII
Final Fantasy VII Remake
Final Fantasy VI
Final Fantasy XVI

My first Final Fantasy was Final Fantasy VI, back in 1994.
My most played is FFXIV followed by FFVII.

Best FF1-6 = 6
Best FF7-9 = 7
Best 10-16 = 10

FinalFantasyFanatic18d ago

For me, 6, 7, 8, 9 and 10 for mainline games.

andy8519d ago

Think I spent 489 on 7-12 alone 😂

franwex19d ago

I absolutely believe that the jumprope section in 9 is impossible on the PS4. It’s not platinumable.

andy8519d ago

It's not that bad really. The difficult part is the transition at 300 but if you get that then it's plain sailing to 1000 as the tempo doesn't change. When I was practicing for it I was getting to 300 maybe 3-4 out of 10 tries but couldn't nail the tempo transition. Once I did I did it.

MrNinosan18d ago

First time around I was stuck on that for about 5 hours.
This time, I did it within 1 hour.

But it's a fucked up trophy which I absolutely hate.

Profchaos19d ago

At this stage good luck you're better off picking a entry point and sticking with that

Stana18d ago

A lifetime... oh man... I remember.

80°

Top 10 Best Final Fantasy Crossovers

From Kingdom Hearts to Super Smash Bros., iconic Final Fantasy characters have made several appearances in other great games.

90°

5 Most Polarizing Mechanics In Final Fantasy History

The JRPG series constantly tries to innovate its gameplay, but not all ideas are good ones, as proven by these controversial Final Fantasy mechanics.

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gamerant.com
236d ago
nitus10236d ago (Edited 236d ago )

In FF12 you can use 1) Turn Based Combat, 2) Active Turn Based Combat which is coumpled with the Gambit System.

Basically the "Gambit System" uses fairly simple Boolean algebra (upto 12 levels) that allows the player to configure each character (as explained in the article) when you choose "active turn-based combat" which is excelent when fighting hordes of enemies, however you can instantly switch to turn-based combat when confronting a tougher enemy or a Boss.

Yes you can play the game using turn-based combat only but the sheer number of enemies would be a massive turn off for some (probally many) players.

IMOH I find that turning off the "targeting lines" well worth doing as soon as possible. Personally I find them anoying.

I_am_Batman236d ago

Drawing spells in FF VIII is one of the most overstated non-issues in the entire franchise. If you put battle speed on fast and understand that you don't need 3x 99 spells of everything available to draw early on, you won't spend much time grinding for spells at all. Learning card mod and magic refinement early will give you most of what you need.

I also don't understand the hate for the card games. I've always thought they were some of the best minigames available in the franchise, especially in the case of Triple Triad.

And saying there is no strategy behind the combat system of XIII seems strange to me as well. Granted, It takes a while until the game actually gets challenging, but once you've progressed far enough and unlocked most of the roles you won't get far just by spamming auto-battle without understanding how to use paradigms effectively. I will say that XIII-2 refined the combat and also did a better job at challenging the player, but most of the core principles were already established in XIII.