onPause writes:
After several months of jeopardy during the THQ bankruptcy the since renamed Metro: Last Light is finally seeing the light of day under publisher Deep Silver, but will it wow its players with its unique Eastern European charm and unconventional gameplay like Metro 2033 did?
The Metro video game series started with a humble b-list title, before building a strong fanbase and becoming a pioneer in the industry.
4A Games celebrates the 10th anniversary of its first-person shooter by offering it free for a week.
4A Games' Metro: Last Light originally launched on Xbox 360, PlayStation 3 and PC 10 years ago today, and still holds up.
I got bored of Hogwarts crazy quick and it's bugs, was looking for just any good game got the Metro trilogy for about £8.50 in a Steam sale played through 2033 Redux, Last Light Redux and now am on Exodus. The series is awesome, the first two are like more liner story driven FPS with a few options to confront the levels, stealth, no kill runs and guns blazing, depending on how you play effects the story and its outcome. Third game I'm playing now is heavy story driven (but optional if you don't want to listen you can just walk away... I don't know why you would though) with large open levels that take hours to explore and still some of the best use of RTX I've seen to date, can play this game on ultra with DLSS set to quality, raytracing set to ultra at 4K with no dips, played on Extreme setting and was getting a few drops around water and some interiors.
Cant recommend this series enough and as a new fan I can't wait to see the next game in 2024... I also got the audio books so looking forward to see how well the games follow the original books. A4 Games are extremely talented.
Really excited to play it once I get it!
Visually stunning game as well.
Sweet jebus, this game looks terrific! It's definitely much better optimized than the previous game. If you have a reasonably high end rig, you will probably be able to run it with most settings cranked with the exception of going too crazy with the AA. I'm probably going to go with 2x SSAA at most. It looks reasonably smooth and soft without SSAA, so some sort of post-processing AA seems to be applied as well, although I didn't see any listed in the in-game settings. I've only played the early stages, but so far it seems like it's more refined and smooth compared to the previous Metro game. I've only been outside once so far, but that looked pretty friggin' amazing. I'm impressed from the first hour I've played.