From IGN.com: "We like where they're going with this."
That's the first thing that came to mind when the guys from EA Chicago, namely Fight Night's Kudo Tsunoda, showed off his team's next big project, Def Jam: Icon. Though it's still early in production, Icon takes an approach to the fighting genre that we've never seen before... or more specifically, heard.
Developed from the ground up using bits and pieces of the Fight Night engine, Icon does away with Aki's old influence and mechanics to create something new. EA Chicago is big on using the analog sticks, after all, so most of the game's control stems from the idea of using those. But before we get into that, let's talk a bit about Def Jam's most unique feature -- its treatment of music and how it relates to the in-match action.
You see, rather than just use the musical score as a supplement to the foreground it actually influences every aspect of the contest. As hip-hop blares over the speakers, a built-in equalizer detects its beats and rhythms, which then forces the entire environment to move along with it. And when we say "entire environment," we mean it. In the demo we were given, for example, recording artists Big Boi and Ludacris were throwing down to the backdrop of a gas station in the middle of a sprawling urban city. But as the music thumped over our 7.1 system, the buildings, cars, people, and every other object bounced along in tempo..."