TVGB: "Part of the reason I've fallen in love with it despite my initial reluctance is that the game is so freaking huge. Look at this list: 35 characters, 41 stages, Classic mode, SubSpace Emissary, Target Test, Home Run Contest, All Star Mode, Boss Battle, Stage Creator, and Online Multiplayer. Not to mention hundreds of trophies and stickers to collect, daily stage updates from Nintendo, a very notable and diverse soundtrack, and the challenge of mastering as many characters as you can. I love trying to unlock everything the game has to offer."
Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.
Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll
Should be some tunes from the first Mortal Kombat in any list tbh.
I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.
Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.
You may have head of The 7 Deadly Sins in Christianity, but what about The 7 Deadly Sins of Game Design? Jason Capp is here to break it down.
For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.
There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!
how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years
this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel
Just needs the Rumble Effect like Gamecube controller an its all Good!
G.Luck SSBB when we meet online, lets have Fun!
I don't think this counts as a fair review of the best controller for Smash Brothers if the author doesn't even have a GameCube controller. A review claiming to be about the best controller should include all four available play styles. I enjoyed the rest of his review, the headline is just misleading.
wavebird FTW! \m/
will the rumble function be usable with the gamecube controller?
I wish i had bought a wave bird, i think my circuit city still actually has them, I do still have one wired gamecube controller. But i think I may opt for for the classic controller....unless there RUMBLE!
1-800-4MY-XBOX for all your coffin needs.