GB - "Dead Space 3′s generic box art is a drastic change when compared to the first two."
Wow. Battlefield Space is what they should just call it. Enough with the hero walking cooly towards us weapon in hand EA! BFBC 2, BF3, ME3 and now DS3.
Not just EA. Assassins Creed, CoD MW2 (I think is the one), Dark Souls, DmC, and a number of others. It really is getting very old though.
dark souls box art is awesome....
YOU LEAVE DARK SOULS OUT OF THIS lol. no but seriously... dark souls for president
Do you spend more time staring at the box or playing the game... not picking on you lordme just everyone in general that actually cares about box art especially when you can print out your own if it really came down to it.
Isn't the Dark Souls guy walking TOWARD the enemies? For me that makes a difference
It's just box art. All box art is supposed to do is sell copies. So I don't really care if they completely flub it up. They wouldn't do it the way they do it if such a template wasn't proven to work.
"Isn't the Dark Souls guy walking TOWARD the enemies?" http://www.youtube.com/watc... Any of you that can't even REMEMBER what the boxart looks like have lost privilege to complain about generic covers. That said, I love a cool cover for my shelf and any time they pull this, it is disappointing.
I know! I'm getting so sick of these boxarts, so glad Halo 4 didn't go down this route.
You forgot Dragon Age 2, sort of Bulletstorm, Crysis 2 except the back of him instead, possibly many more too.
You're right....this box art is pathetic.
Gears of space
I disagree, but I also admit you just made a funny.
Dont forget dragon age 2
Chin down, eyes up.
Wait so Issac Clark is left handed?
Chalk it up to an error since in game he holds his guns right handed.
Probably just ambidextrous when it comes to using guns/tools.
this show that Dead space 3 is gonna be just another Generic Shooter
Book by it's cover?
And by its demo...yes
@cemelc Not really. This trailer looks like the dead space I know and remember: https://www.youtube.com/wat... Also a demo is designed to sell a game and EA know they need to get fans of shooters in and that's who the demo catered towards.
By that measure Bioshock Infinite will also be a Generic Shooter. Grow up.
Ken Levine said the use of the generic boxart was to attract consumers, that's it.
Atleast you can flip the boxart cover on bioshock if you do not like the generic one.
every time I see boxart like this the song, "Cool guys don't look at explosons" always pops into my head. Seriously this is the best your art department could come up with? Dead Space is way to great a franchise to have such generic boxart.
It would've been cool if they had two people in the middle side by side fending off the aliens that crop in or the edges of the box. But nope.
I personally think that one concept box art where it shows Isaac floating out in space, outside of the ship debris and overlooking the ice planet would have been far more fitting.
Now that's awful. It would be bad enough, but following Dead Space 1+2's box art, that's just uninspired rubbish. But that's EA for you.
I honestly don't think its that bad.
Orange and Teal, it doesn't get any cheaper than that.
obviously trying to appeal to frat guys. Although I don't think DS2 Box art was anywhere near as good as the first. The first box art sums up the game so well. You have space in the background, some kind of ship structure (ishimura) then you have this hand. It's obviously a futuristic type hand but it's covered with armor or some type of engineering suit. Then there is the blood, so something bad is going down. And finally the arm is dismembered which is a nod to the strategic dismemberment.
The box art on the original is obviously the best of the three (I felt DS2's was extremely lacking) but it's got the same issue that BioShock had. People will look at it on the shelf and be like "A floating hand? WTF, screw that." The box art is obviously trying to appeal to a wider audience and it doesn't really phase me. The box sits on my shelf while I play the game, and if it's that much of an issue I'll make and print off my own custom art.
Lol thats funny
Don't judge a game by its box art, look at bioschock infinite..do you really think its gonna be "a generic shooter" just because you hate the box art? COME ON guys we've been through this already..its A PROFIT DEAL they have to make it look generic and "cool" so casual gamers pick it up..so they get more money..so they make more games! *sigh*
The thing is, I don't know a single person who just goes to Walmart and buys any random game on a whim. I'm sure even casual consumers do at least a minimum amount of research on a game before they buy it. Nobody is going to be walking down the isle and say, "Hey, look at that awesome game cover! I know, I'll spend $60 to buy it just because that is such a cool cover!"...
I don't know...I've seen people buy games solely based on box covers. Granted, it was usually parents who didn't seem to know much about games or young kids who picked up the boxes because it looks "really cool!!", but I wouldn't be surprised if it happens more often that we think. The bargain bin in particular seems to cater towards casual gamers who are only interested in buying games that are cheap and look pretty, instead of gamers like us who are willing to dish out a bit more money for a better game experience (regardless of what the cover looks like).
Good point; I can agree with that. I sometimes forget about all the cheapies and parents out there lol.
IS there some study that shows that the combination of stance, colors, and sparks makes these covers more eye catching? Is it a psychological thing?
That is something I would like to know also. There is no way all this has been coincidence.
It all can make a cover more eye-catching, it is done in every marketting strategy (especially all the signs inside stores); but this box art just looks very dull. The only thing that makes it pop is the white and that's only because white box arts tend to be bright.
What are all you idiots going to do when Dead Space 3 drops and is just as good as the first two? I mean are ya gonna pretend you knew it all along? Are you going to pretend you dont like it even though you know you love it? I mean im trying to get inside the mind of an entitled whiny video game playing brat that seems to be flooding the industry in droves.
Did you play the demo it does not feel like dead space at all. There is tons of ammo every where, the upgrading system has been completely watered down why was i able to up grade my rigs health to the max within the span of a demo? the only good thing i got away from that demo was being able to construct weapons.
Like many games, the demo allows you to unlock things much faster than you would in the final game. It's to give you a chance to see how everything works.
wow what a fool you are for not realizing that it is a DEMO,so it is going to give you everything you need quicker so you can get a GLIMPS of what the full game has to offer once you play it enough .. Trust me there is no way you start off the game with that much crap.. smh
i know that the demos allow you get things quicker the dead space 2 demo gave you a suit that you dont get till more than half way through the whole game. But never have i been able to upgrade an important to tool in the game to almost max in the demo.
The devs have already stated that much of that demo is different from the main game. The full game doesn't have universal ammo, supplies will be much more scarce, etc. And if it's that big of a deal, play on the harder difficulties and experience the game the way it's meant to be.
Where are your sources to confirm that? Sure SOME demos alter the games levels in order to show off more environments and so you don't automatically know what to do in the final game (F.E.A.R/Condemned demos do this)no doubt they made SOME changes, but you can't deny - in all the footage we've seen, it looks pretty damn watered down and well...generic is the only word I can think of. Ammo DOES seem more accessible too. The whole thing just seems more 'actiony' and just comes off as yet another series that seems to stray from it's original legacy and material. But regardless, the whole purpose of a demo is to do just that...demonstrate. Give you a teaser and show off what the final product is going to be like. Throwing ammo everywhere to show off the mechanics easier is NOT an excuse. Why must the demo reveal all it's secrets? All this does is make the demo fail at being a demonstration of the final product and only leaves people with a sour taste in their mouth that will more than likely result in them not being as excited for the game as they perhaps would have been if a demo was not released in the first place. And if this demo happens to be accurate...then jeez.
The devs have stated on multiple occasions that universal ammo won't be in the full game, and that they gave you extra supplies so you could play around with the weapon crafting.
The boxart could end up being the least of the game's problems.
Wow didn't realize people gave that much of a shit about what art is on the box of the game they are playing.. Jeez.
Sometimes poor or uninspired concept art, and even box art, can make it clear where the game is focused towards. It may be easy to misinterpret in some instances, but it is also hard to miss clues that a game is going to be like this or like that. Some people see it's going more towards action than horror just from the box art, and the demo did little to ease that feeling.
I'm not into Science Fiction, but I absolutely LOVED the first 2 Dead Space games. Kinda looking to see how my finances go right now, but I'm wanting to pick up part 3 for sure.
The Age of Generic box arts... Sighs.
It's marketing people. They'll put whatever is popular and sells. The developers have very little, if anything to do with this. It's obviously not representative of the game quality. Look at the old Megan Man cover...you know which one. If we judged that game by the box art, we'd all miss out.
LOL "Megan Man" :) But I understand your point. I think the thing is though, consumers are smarter than they were back in the 80's/90's and are more keyed in on how marketing works. With so much exposure and information distributed across the internet, what may have worked back then, won't fly nowadays. I agree you can't judge a book by it's cover and have nothing against the game itself, but at the same time - THIS is the first thing the average consumer will see on the shelf at his local store. It's important that the first impression be good. And especially given the budget this game has, it's fair to expect some kind of creativity.
Really? You all whine like little girls about box arts? Gamers are such wussies they always find something to whine about, if you don't like it then ignore it.
I just want a fun game
I just want a game that's going to make me jump and not know what to expect... You know kinda like the first two.
It looks cool, but it's so generic and uncreative. They did an awesome job with the first one. The second one is cool, I own the European Collector's Edition which has a better cover imho. I'm only surprised, that there isn't a huge sticker that says "Now with CO-OP!!!!!!!!!"...
Chin down eyes up. It's the newest fad as prophesized and proven by the gods of Mega64.
Haters gonna hate.. I personally think its badass as it should be..The first game had the proper Boxart as did the second and now this one..i mean,there might be other badass options but the boxart of the "hero" walking with a weapon in his hand alone is pretty universal so you don't have to worry too much.. and badass boxarts can have a big impact on sales for some games. No matter what this game is going to be Awesome and intense like the first 2 were.. Viceral games has not let me down and they are some of the most talented devs out there imo =)
I gotta say that the demo got me excited. I only played up until the first workbench and had to stop since my 7yo woke up and came to me (it's morning here). I'll play the entire thing through this weekend if I have the time but afaik the game seems solid. I hope they don't put too many Unchartedish narrow escapes from falling caterpillars and such. One is enough. It's too predictable to get excited over when you have been playing videogames for more than 2 decades.
Wait, hold on. First you get an arm, then just a head. Now, an entire body! Isn't this progress? *cough* joking *cough*
Lol box art doesnt bother me if they put a turd on it ,but they should make the covers out of recycled material paper and plastic,even old pc games came in a carboard box die plastic,green up games industry .
That website sucks. Thanks for the adware. It felt like it was about to launch Dead Space 3 when I entered.
resident evil and dead space franchise have been run to the ground with this co-op shit.
I don't think EA cares box art wise since they along with others are pushing for digital media. Some games either come with no game booklet now, or a two page black and white leaflet that shows the controls and tons of user agreements.
My favorite box art is still the first's
Same here. It's like... hand, helmet, and full body.