Kotaku - Creating a compelling and enjoyable open world experience is more than just giving the player as much real estate technologically possible to play in. It's a delicate balancing act between character and scale. Somewhere between Grand Theft Auto's size and Yakuza's personality lies Sleeping Dogs.
Huzaifah from eXputer: "Sleeping Dogs from the early 2010s is one of the best open-world games out there but in dire need of a resurgence."
You say "yet" as if it's even possible anymore. United Front Games is gone, along with anyone that made this game what it is
That’s what happens when games sell poorly. And I’ve seen people wonder why people cry when a game sells badly… this is your answer.
Sleeping Dogs was a sleeper hit back then. It was fantastic. It actually still is. Would love a sequel to this, or at least a revive of True Crime series.
The past few years have seen some excellent open-world titles on top of the existing classics. Here are some of the very best that you should play.
watching the video is better then going through 31 pages of gamingbolt.
Do they explain in the video why there are two numbers 3? Starfield and Tears of the Kingdom?
GF365: "Here are eight games that need sequels. These games are ones that players would love to experience another time, bigger and better."
Bloodborne is a game I still restart and play every few months. I would welcome just a re release in 60fps with a visual upgrade. It's a perfect game. If I was king for a day I would include the randomizer mods because then it would be a kind of rogue like and I could play it forever.
Grand Theft Auto is too big?
Oh...Kotaku. I was wondering why I read something so retarded.
And Yakuza cant really be put into that vein of gaming. It isnt a GTA, Saints Row or Sleeping Dogs type of sandbox game. It's very much Shen-Mue like.
And it doesnt aim to be GTA either.
The bigger the better
I'll admit Just Cause 2 was a bit lifeless but because of the map size and massive easter eggs, the LOST island for christ sake, it was amazing.
Sleeping Dogs looks too small for me...plus theres no planes/helicopters.
If we got a game as big as Just Cause 2, where the map is full of life/detail like GTA then we would have a GOTY on our hands.
It doesn't do any good to be big when your cars and motorcycles handle like crap. Sleeping Dogs is so far ahead in this arena. Though Mafia II has the best cars to date Dogs is respectable and at least I can drive a motorcycle in this game.
Sleeping Dogs has pulled together so many great elements and the game is quite remarkable.
One thing I don't like is that Sleeping Dogs blocks entire areas of the island off. There are also small islands around that you can't explore at all, they have high cliff walls that can't be climbed. Nothing game breaking but not quite as open as GTA either.