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120°
9.0

Gravity Rush Review (Eurogamer)

Eurogamer - The only thing that's changed is the translation, but Gravity Daze felt ever so slightly different on my second play-through. For starters, the game's called Gravity Rush now that it's reached the UK (or is about to - it's released on 13th June). On top of that, I mostly knew what was going on this time around.
That's because for my initial review, I played the Japanese version, and I can't speak/read/in-any-way-understa nd Japanese. I could follow the visual mission prompts and fumble my way through the levelling screens, but the plot was largely the stuff of mystery, the characters were little more than passing faces, and the dialogue was just pleasant sound playing in my ears.
I now know that the story's about a girl named Kat and a cat named Dusty, and I know that Dusty's some sort of magical cat, and Kat's some sort of magical girl, blessed with the ability to alter gravity at her will, blasting herself from sidewalk to rooftop to the grim slope of a church steeple as she explores the gorgeously warped city of Hekseville and gives monsters a good shoeing.

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Skateboard4718d ago

Yeah, they are very strict and in to mostly Nintendo games.

knifefight4718d ago (Edited 4718d ago )

I've had a Vita since Day 1 here in Japan, played almost every Vita game, and this is hands-down my favorite of the bunch.

Edit: This sums it up pretty well:
http://www.gamerevolution.c...

knifefight4718d ago

By all means, click "Disagree" all you like, but this game is unique.

PersonaCat4718d ago

Since you say you've played almost every vita game, what can you tell me about ragnarok odyssey? I've been hearing some amazing things about it and the gameplay seems awesome.

knifefight4718d ago (Edited 4718d ago )

Ragnarok Odyssey is a ton of fun if you want a big multiplayer game (specifically an RPG/adventure).

It's a little bit of a Phantasy Star Online + Monster Hunter milkshake. If you liked one or both of those, definitely pick it up, and for bonus fun, convince at least one friend to do the same.

Here in Japan at least, it didn't have online play right out of the box -- only local multiplayer. Full online came in a later patch, so hopefully NA gets the patched version. I assume that's what will happen when XSeed published it stateside.

Personally I like it more with local, but that's true of me with practically every game though ^_^

I'd definitely recommend picking that up.

4718d ago
xursz4718d ago

Pfft, as if I needed a raving review to tell me this was a must buy.

miyamoto4709d ago (Edited 4709d ago )

LOL! Even Eurogamer can't put this game down!
Now how about that Edge magazine....

dafegamer4718d ago

OHHHHHHHHHHHHHH YEAAAAAAAAAAAAAAAAHHHHHH
finally current meta is 87 wow the score has increased by 4%
this game is awesome people should just screw destructoid and ign's review

150°

Sony's Licensing Strategy May Be the Best Route to Reviving Some of PlayStation's Lost Classics

Sammy: "It’s sad that PlayStation has moved on from some of these iconic brands, but it would be worse watching them rot. At least with this licensing strategy, there’s a legitimate opportunity for more great franchises to get a second chance. And if they sell really well, there’s always the chance Sony may decide to bring them back."

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28d ago
darthv7228d ago

Love this idea. Let other companies release reboots of these classics to a wider audience. Everyone wins.

Eonjay27d ago

It's what most IP holders do.

jznrpg27d ago

Remaster Puppeteer. It looked great on PS3 but it would be nice to have on PS5 with fast loading and some sort of 4k

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240°

Sony Japan Studio Closed Because AA Market 'Disappeared', Says Shu Yoshida

No place for Puppeteer, Gravity Rush

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Goodguy0165d ago

Man I'd love to see GR3. Unfortunately Somy didn't do well to advertise these games and AAA gaming is what most gamers preferred.

This gen has been different, indies and smaller games are what people absolutely love now so I wonder how these games would do if they were to release now. These games would also need a PC release.

Cacabunga63d ago (Edited 63d ago )

GR2 was nice but i don’t think it’s made for a home console. It played like a dream on vita. Same for tearaway. Ps4 version was boring but vita was glorious.
Japan studio made amazing titles for everyone. Call them AA if you like but they can work on jrpg reboots and sequel of bloodborne. Maybe even let them remake old gems even from other developers. I don’t think a partnership with SNK to develop Koudelka remake will be unnoticed. But bad management is where it’s at. AA disappeared but let’s invest everything in gaas

Knushwood Butt63d ago

GR2 was never on Vita, oddly, but yes, the fist game was best on Vita and the gyro controls really suited the game and worked well too. Vita had a ton of tech built into it.

I platted GR1 on Vita and PS4.
I couldn't play GR2 more than a couple of hours. Bought it day 1. Still have it. Tried twice but just couldn't get into it.

isarai65d ago

I mean can you really say it closed when 90% of the staff is at Asobi Games which was originally a team in Japan Studio?

blackblades64d ago

Don't try to spin it the studio is no mo end of story

pwnmaster300064d ago

I mean he has a point.
I get it the studio is gone but what makes the studio, the people who works there.

For example people say BioWare is not BioWare no more because the people who made BioWare left.
Team Asobi may not be named studio Japan no more but if 90% of the workers is from studio Japan then it’s damn near the same and they still in Japan.

isarai64d ago (Edited 64d ago )

Not trying to spin it, that's literally the facts, Asobi absorbed Japan studio, and a small portion left but most of the Japan studio staff are still there 🤨. They're certainly taking a different direction that Japan studio but it's still the same people in the same office working for the same publisher 🤷‍♂️

Hell even the DNA is the same. Astrobot shares a lot in common with how it feels and controls with games like puppeteer and knack

blackblades64d ago

Saying that is like saying they gonna be making gravity rush 3 which is a no. The studio itself is gone the workers that went to asobi isnt gonna be making the same games

isarai63d ago

Wtf are you going on about, no one said any of that, why you makin sh!t up just to argue? 🤣

Scissorman63d ago

that's a bit of poor argument. i mean look at naughty dog. they don't make crash, jak & daxter , or uncharted games anymore either.

64d ago Replies(1)
jznrpg64d ago

Bring Puppeteer to PS5 please! Love that game. Gravity Rush collection would be ice as well.

isarai64d ago

I've been shouting that games underrated nature for so long. I honestly think it has more unique charm and heart than astrobot, and if people rediscovered it they would really see Japan studio has always been a special studio

jznrpg63d ago

All the different heads and abilities were awesome. The aesthetic was awesome. The level design was so much fun. It is the true meaning of underrated, sadly.

Melankolis64d ago

Understandable. Adult gamers, while still having interest in AA gaming, have so little time that they choose to play AAA instead. Indie too, being fun and cheap, who could resist? they are too, time-consuming.

Eonjay64d ago

I think your on to something but for me it feels different. For one, even AAA games can get too time consuming. Final Fantasy 7 Rebirth is gigantic. Some would say obsessively so. It's quite an achievement simply due to the amount t of content. I definitely have less time for games now and the problem is that there is so much to play. I don't even get to half of the AAA games I want to play.

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90°

Interview with Keiichiro Toyama (creator of Silent Hill, Siren, and Gravity Rush)

In a career spanning interview, I speak to the creator of the Silent Hill, Siren, and Gravity Rush franchises about his 30 year time within the industry, what his thoughts are in making the transition from working for a AAA publisher to essentially becoming an independent, whether he’d be open to working on new iterations of the franchises that he’s renowned for, whether he’d be open to collaborating with any of the horror greats in the games industry, and what his long-term goals are for the next 30 years… Enjoy!

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Knushwood Butt185d ago

Interesting read, although the questions should have been more focused, and I think Gravity Rush, at least the first one, is fairly dark. Never got into the sequel.

DarXyde184d ago

I loved both games. There are pervasive themes of darkness worked in, but they're very vibrant games and Kat (history withstanding) is a very light-hearted character in a world that has its dark moments, but it's very generally upbeat, especially in comparison to Siren and Silent Hill.

isarai184d ago (Edited 184d ago )

Wait, dude made all 3? Wtf? Dude has a knack for cult classics like damn

DarXyde184d ago

"So most of the games that I’ve worked on have been new IPs, even though I’ve made different franchises and stuff. But I want to note that every time I make a new IP, my resources are pretty limited, and they’re limited by the company that I’ve worked for. So in that sense, Silent Hill, Siren, and the first Gravity Rush game, I think that we were striving to achieve something new, as opposed to making a big budget videogame. So I feel the need to do that every 3, 4, or 5 years. And I keep making new games, so going individual, like going indie right now, for me, I don’t really feel limited, I feel that it suits me more. So it feels like I’ve got an advantage, because I know how to work with limited resources."

That's encouraging. I really hope Sony would approach Toyama-san for a Gravity Rush sequel.