Helldivers 2 CM Twinbeard elaborates on patch notes that fell through the cracks
The latest massive update to Helldivers 2 is a long read for anyone interested in the game. While numerous weapon buffs were the highlight of the patch, there was much more to it, including fixes, balancing, enemy buffs and nerfs. At such a large scale, some of the changes went under the radar or weren’t even mentioned. Fortunately, Twinbeard shared some of the missed changes.
Helldivers CM shares some of the undocumented changes
One of the Community Managers for Helldivers 2, Twinbeard, posted a Reddit thread detailing some of the unspoken updates that were omitted from the patch notes. To preface the point, he wrote:
“As you know, there were a lot of changes in this patch. That means that the risk of some hits and misses will inevitably increase. Some of these are things we failed to mention in the patch notes, some are intentional, some are poorly explained, and one or two things were changed unintentionally. Also, remember that all things in the game are subject to change and never set in stone.“
All missed changes in patch 01.001.007
Clearly, there was much more going on when the patch was being rolled out, so some things fell through the cracks. With so much to keep track of, several stealthy updates were undocumented, so the devs shared them with us now. Without further ado, here’s what was added, along with dev commentary:
- HMG: angle and durable damage nerf from 50 to 35
“This one was intentional but wasn’t in the patch notes.” - Railgun: AP bonus removed from overcharging (no longer climbs to AP7 at 90% charge)
“This was intentional, and if so, we forgot to add it to the patch notes. The reasoning behind this was to not make the Railgun too good vs tanks and Factory Striders. However, armour on tank fronts getting changed didn’t jam with that change. We still didn’t want the Railgun to bounce off front armour, so maybe we need to take a look at this.” - AT Mines: damage reduced from 1000 to 800, explosion radius increased, stagger force increased from 30 to 50, demolition force increased from 30 to 40
“This was intended but was missing in the patch notes.” - Laser Cannon: does not cool down faster despite what is stated in the patch notes
“This was something we were doing at first but later removed and simply missed addressing in the patch notes.” - Guard Dog rover: sets targets on fire faster
“Also intended.” - Fire DoT damage: durable damage increased from 25 to 50
“Yup, you guessed it: intentional as well and missing from the patch notes. We will look at this to see if this should be kept as is or not. It did make the Incendiary Breaker and Cookout better as well, which are also two appreciated weapons.” - Hellpod impact: damage increased from 200 to 2500; doesn’t affect the Firebomb Hellpods
“This is intentional and a part of the “damage scaling” that we mentioned in the patch notes. We didn’t convey this very clearly, but because we increased heavy enemies health we needed to increase the Hellpod damage so it would still be able to kill them.” - “For the Fire Hellpod, we missed increasing the damage of that one.”