Take-Two Interactive Entertainment talks about the success of Grand Theft Auto V, GTA Online, NBA 2K18, Free-to-Play, Battle Royale games and more.
Embracer CEO demonstrates a masterclass in mental gymnastics in latest interview.
"I'm sure I deserve a lot of criticism, but I don't think my team or companies deserve all the criticism. I could take a lot of that blame myself. But ultimately I need to believe in the mission," he said.
OK give us Kingdoms of Amalur 2 with AAA budget and we will accept your excuse
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned
LOL...yeah sure
Even Rockstar said single player DLC was "not possible" and that would have been for the players right? But no no they wanted the payers which meant focusing on the overrated online which is only there to suck money out of people.
http://uk.ign.com/articles/...
Dang Rockstar, this entire 8th generation so far you’ve only produced DLC and a two remasters? How about producing more games like you used to aside from the upcoming RDR2
How does a publisher as big as Rockstar coast by through the majority of the 8th gen through DLC for one game alone? Such a notion would be unheard of for any other major publisher.
I shutter to think if RDR2 is the only new game they produce this generation.
Really?? So instead of giving your best GTA a single player DLC you'd rather just use pay to win shark cards and online only DLC?? Gotcha
So, Take-Two, you're, basically, quoting Andrew Wilson, «Is this good for the player?»? We all remember how that turned out.
How about the Evolve and that DLC hell? NBA 2K18 and microtransactions hell? GTA V and no singleplayer DLC, yet constant increase of prices in the game?
Oh, and let's not forget about that famous interview with mr. Zelnick, where he said that every game from now on will have microtransactions: «We aim to have recurrent consumer spending options for every title that we put out at this company. It may not always be an online model. It probably won't always be a virtual currency model, but there'll be some ability to engage on an ongoing basis with our titles after release across the board.
That's a sea change in our business. Recurrent consumer spending is 42% of our net bookings in the quarter. It's been transformative for us, and the only reason it's transformative for us is because it's transformative to our consumers. The business that once upon a time was a big, chunky opportunity to engage for tens of hours, or perhaps 100 hours, has turned into ongoing engagement, day-after-day, week-after-week. You fall in love with these titles and they become part of your daily life.»
Sure you're «focused» on players. You're focused on how to turn every player into payer.