850°

Defending The Order: 1886, The Unfairly Hated PS4 Exclusive

Making the case for The Order: 1886 when nobody else will.

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culturedvultures.com
2681d ago Replies(23)
Nyxus2681d ago

Define game. You could say the same about Telltale's The Walking Dead games and they win GOTY awards.

PhantomTommy2681d ago

You're right, the difference is that the first Walking Dead game was at least somewhat entertaining and very rarely removed your ability to run through long non-interactive stretches just to artificially lengthen the game. The Order looked great and had some fairly solid combat but it was an absolute chore to play through. You can let this one go lads, the PS4 has plenty of good games at this point -- you don't need to pretend anymore.

Nyxus2681d ago

@ PhantomTommy: I'm not pretending, I genuinely thought it was a good game. Why else would I play through it twice?

Relientk772681d ago

I find the Telltale "games" incredibly boring. I like games I can actually play

crazychris41242681d ago

Telltale games are $25 and people know what they are getting. The Order was marketed as a triple A 3rd person shooter for $60. Game was nowhere near worth $60. Should have launched at $30, worth no more than $10 now.

nix2681d ago Show
2681d ago
madforaday2681d ago

@crazychris4124

The Order was advertised as a story driven game that resembles a movie. That is exactly what it was so people knew what they were getting themselves into. Everyone knew about the length and everyone knew it just had SP and nothing else. I do believe you that it wasn't worth 60 bucks. They should of made it 49.99 at first just have a different price and people wouldn't jump the hate train.

bluefox7552681d ago Show
syphon322681d ago

I think what ZaWarudo is saying is that it had lacked certain elements that accompany 3rd person action adventures games these days....but of course it was "a game".., but with all the good they did for it, there was just as much that they didn't...

EatCrow2681d ago

Zawurdo comment is just a troll comment. Ignore it.
Nobody has the right to define what a game is or isn't. It is entertainment media. It can evolve to whatever it wants.

But the problem is Telltales games are about the story and choices you make. Thats the premise of the game. It doesnt try to be a shooter, action, adventure, thrid person story driven game.
It focuses on the one thing it does well. And they do it well. If not people wouldnt rate them so high. It's also a method that works with other plots and stories as we can see.

The order on the other hand was trying to be a third person shooter, story driven cinematic game. So if we consider that and rate them based on what they were trying to acheive then that is where the low ratings come from. Its action was poor, the enemy AI poor, the story was poor although the premise and lore was a 10/10 but that premise and lore and what we wanted to see was not in the game.

still think it deserves a sequel. Because I enjoyed it enough that I wouldnt mind playing the next one.

modelgod2680d ago (Edited 2680d ago )

No. He means in what they tried to pulloff....it wasn't a game. When you purchase(d) Telltale games you know EXACTLY what your getting into. You Sony Fanboys need to cut it out,What are you going to try to defend next, Driver's Club?

NapalmSanctuary2680d ago

I'll say that about Telltale's games. That said, Telltale games are up front about what they are and they cost much less than $60.

+ Show (10) more repliesLast reply 2680d ago
Deep-throat2681d ago

It's a game, 100%. But it was hot trash though.

2681d ago
Nyxus2681d ago

It was a great game that succeeded at what it wanted to do. It was made with a lot of polish and attention to detail, had an intriguing story, awesome presentation and a unique setting. Played through it twice.

LP-Eleven2681d ago (Edited 2681d ago )

"Succeeded at what it wanted to do".

You'd be hard-pressed to find many that agree, but I certainly do. The only thing wrong for me was a lack of content (I wanted so much more when the credits rolled). Then again, this is a good thing, because, at its core, The Order was a very polished experience with little-to-no bugs to speak of, unmatched visuals at the time, the game-play was incredibly entertaining (important), solid voice acting + performances, and a strong enough story to get the job done.

Was it treated unfairly? In my view - yes.

yeahright22681d ago

I agree with him. It wanted to be a show piece. a "look what the PS4 can do". and the game is gorgeous.

TankCrossing2681d ago ShowReplies(1)
Irishguy952681d ago

So, it didn't want to have engaging gameplay? It didn't want to be fun?

rainslacker2680d ago

I felt the game was unfinished. The graphics were super polished, and the game play was solid, although not flawless. But the incomplete parts existed in the lichens, and there were sections that seemed set up to have fights where they never came....in particular the vampire stuff.

I do agree with the rest of your sentiments though.

chaimera0862680d ago

Reasonable thinking for sure. The game was not perfect, and I am under no illusion that it was, but I do think the very minor flaws were not enough for this game to be attacked like it was. Victim of hype and expectations for the game to be something the developer never claimed the game to be.

rainslacker2680d ago

Much of the hate, at least on forums was a curse of it being exclusive. Was a pretty heated time since it was so close to launch, and at the time, the XBox was not doing all that well, so it was an easy target. That 5 hour completion video right before release just turned into a landslide of that being indicative of it being a terrible game, and any negative aspect that may have gotten reported on was conflated to mostly greatly over-exaggerated proportions.

I think the reviews overall were kind of understandable though. It'd be a hard game to review because of how incomplete it was, and even some of the low reviews did say where it did really good....which I respect. The ones that put it well below average though I think were unreasonable, because the game wasn't broken or even bad, and what was good was worth playing IMO.

The biggest problem with the game, beyond it being incomplete, was just the lack of varied content. What content was complete though was pretty decent.

chaimera0862680d ago

Agreed. I played through it 3 times, after getting the platinum on the first playthrough. I just think it's a really good game, and I dearly hope that they get the chance to fix the few issues it had (mainly using the same boss fight twice) in a sequel. RaD are great developers, so here's to hoping that E3 holds some surprises.

Imalwaysright2680d ago

If mediocrity was what RAD wanted, then I guess I have to agree with you.

coolbeans2680d ago

"...that succeeded at what it wanted to do."

I guess a central conflict with this notion would be what if what it wanted to do wasn't actually beneficial to the player experience. Pouring a bunch of resources into a game so hard-pressed on being 'filmic' to the point of actively trying to remove any sense of player agency. There are dozens of ways to craft a linear walk-a-thon, but when the artifice is readily obvious I can't help but disagree w/ the notion of such a game being great--let alone worthwhile.

I get showing interest in the lore, but I don't get how the story was anything noteworthy--aside from seeming like some 10th-grader's creative writing assignment (his first draft at that) with some great voice acting talent.

+ Show (5) more repliesLast reply 2680d ago
Rimeskeem2681d ago

If the game was 20$ I am positive it would have been recieved well. What was there was great, but there needed to be a lot more for $60 price tag.

2681d ago
yeahright22681d ago

Yup, it was the value proposition that was the problem. It was a 5 hour game, that's fine. but the lack of content was not. Other than that, my only real gripe was the repetitive QTE boss fights.
But this and Ryse are my go to examples on one end when ever I make the case for not all games costing a standard $60. (the order should be less than $60 while something like witcher 3 should be more).

Nyxus2681d ago

I disagree. That would only encourage publishers to demand filler and obligatory 'open world' mechanics to be put in every game just so they can ask a higher price. But not every game needs to be open world or 60+ hours.

yeahright22681d ago

Oh, it's pie in the sky now, for sure. But it didn't used to be all games came out with a standard price. But I acknowledge that it won't go back to that. We've already spoiled the publishers by gobbling up their DLC and season passes. and they won't let that money go. So even if EA charges $80 for mass effect, there'll still be dlc and micro transactions. Now CDPR would be the exception, but sadly they wouldn't be nearly enough to cover the EA's and Ubisoft's of the gaming world.

EatCrow2681d ago

It gets really tricky when you go into content = price or does it, territory.
I think the price by value isnt the problem. Its the economy. Most people thing 60$ is a tad bit expensive for a game and therefore decide that they must focus on content over quality in order to ensure their 60$ was worth it.

If people had a lot more money then the 60$ wouldnt seem so bad now would it?

The problem is people take their own economy and use that to price a videogame. Some people are rich, some poor, some in between, some care and others dont. We shouldn't use economy to determine the value of a game which isnt grounded on that same economy.

Some games that are short I've enjoyed more then games that are super long. Does this mean they should've priced the short game higher? No.

The value of the game should be determined by the cost of the game plus profit. If we decided what the cost should be it is possible that some of these companies would disappear because they sold at a complete loss and never made their money back.

ninsigma2681d ago

It's worth more than 20$ but I agree it was worth full price. It was 75 euro in Ireland. I think 55 euro would have been a better price for it.

ninsigma2681d ago

Meant wasn't worth full price.

CorndogBurglar2681d ago (Edited 2681d ago )

The AI was certainly not great.

Werewolves ran straight at you, then ran straight back to where they came from, then ran straight back at you, then ran back where they came from. Easiest enemies in the game.

Your idiot teammates did NOTHING. I don't think I saw one kill anything the whole game.

Some of the enemies were broken, like the armored shotgunners.

The environments were boring and walking around in them was pointless.

Most of the pickups were pointless and did nothing to add to any lore or story.

The end boss was a cut and paste of a previous boss. Which, ironically enough, just so happened to be the only two bosses in the game. Or does that make it one boss? Either way, it was barely a boss fight because it was just a QTE.

Weapon variety was terrible.

Way too many QTE's.

Graphics and story were good, I'll give it that. But for a $60 game people expect WAY more, even if it had been released 2 generations ago.

I'm not sure I can agree with "What was there was great". If it was $20, I'm pretty sure all the same flaws would have been pointed out, but with the disclaimer, "What do you expect for $20?"

Movefasta19932681d ago

where it ended,that would have been the perfect set up for the next half of the story.

+ Show (2) more repliesLast reply 2681d ago
Liqu1d2681d ago (Edited 2681d ago )

I enjoyed it but there was definitely room for improvement. Content was lacking and the lycan battles were underwhelming. I loved the setting and the story though, the weapons felt powerful and good to use. Hopefully Sony greenlight a sequel because I'd love to play a sequel that has all the necessary improvements. If I had to rate it I'd give it a 7/10.

ninsigma2681d ago

Yes! The lycan battles were really my biggest gripe. Having one qte boss fight would have been fine but to then have the same boss fight at the end was poor and the normal lycan fights where they run at you was badly done I thought. Everything else was great.

2681d ago
spicelicka2681d ago

Which is around the average rating it got. I think that's fair.

Ethereal2681d ago

Exactly. The Lycan battles really stood out like a sore thumb in comparison to the rest of the game's quality. Shame really, with better boss encounters and not reusing the same mechanic in a different setting would have propelled this into a whole other realm.

Knushwood Butt2681d ago

Pretty much this.

I also loved the atmosphere and just walking round looking in shop windows etc.

+ Show (2) more repliesLast reply 2681d ago
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290°

The Order: 1886 Sequel Was Set To Focus Heavily On Gameplay Improvements

The sequel to Ready At Dawn's third-person action adventure game, The Order: 1886, was set to focus heavily on gameplay improvements.

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twistedvoxel.com
_SilverHawk_42d ago

I wish they were able to make the order 1886 sequel because I know the game would have been amazing like the first game but a lot better

VenomUK42d ago

Herman Hulst should build a bridge and hire Ru Weerasuriya. Imagine that wonderful game setting but with a great gameplay sequel!

Cacabunga41d ago

One of my biggest PS4 memories. Now that RAD is closed maybe they can recreate a studio and get fund from sony to develop this long awaited sequel

OtterX41d ago

Sold their souls to the Lizard King. :\

Friendlygamer42d ago

The order kinda reminds me of evil west but less interesting

Cacabunga41d ago

Like your post.. totally ininteresting when the title is about sequel we know nothing about..
Why embarass yourself like this?

Nooderus41d ago

Lul you're embarrassing. Uninteresting *

42d ago Replies(1)
1nsomniac42d ago

Currently playing through this for the first time. Really enjoying it, it’s staggering to think this was a pretty early PS4 game. It’s on par or even better than some PS5 games

Fluke_Skywalker42d ago

Visually yes indeed. Sadly it barely managed 30fps which ruined it for many. If they remastered it for PS5 and PC it would be amazing.

Flewid63842d ago

Too many universally praised 30fps games that broke sales records launched since The Order for that to be true.

jwillj2k442d ago (Edited 42d ago )

You say this, but you’re playing 30 FPS on some PS5 games today so your point is null and void.

1nsomniac41d ago

Don’t know how it released but playing it for the first time now on ps5 there is no framerate issues. It’s stable and its slower pace makes 30fps acceptable. It would obviously be awesome at 60fps though.

Einhander197140d ago

Oh go away with your fps obsession, that's why the industry sucks. Pandering to the likes of you.

+ Show (1) more replyLast reply 40d ago
Inverno42d ago

That's all it really needed because the setting, the acting, the story was consistent, it was great. There was never a moment in the game where it seemed something was out of place. Way too many studios shut down and games failing due to bs reviews, and of course everyone has to jump in on the hate wagon. They should've stayed indie, FB was goin to ruin em and they did. Can't believe SONY tossed them aside as if they hadn't brought out bangers during the PSP era smh.

Show all comments (49)
350°

The Order: 1886 pushed visuals hard in 2015 - And still looks stunning today

Digital Foundry : Released in February 2015, The Order: 1886 was a stunning PlayStation 4 game at the cutting-edge of rendering technology, with visuals that still hold up today. The game's release pre-dated in-depth Digital Foundry coverage, something we're looking to address with this new video! Ready at Dawn's game never received a sequel and never received a PS4 Pro upgrade, but thanks to developments with exploited, older firmware PS5 consoles, we can now show you the game running locked at 60 frames per second.

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eurogamer.net
VenomUK407d ago

The gameplay was bland and extremely frustrating at times with unnecessary QTE combat at points. But the world and the lore and the characters and the story were fantastic. I’ve always wanted a sequel. I still hope Sony will surprise us one day.

shadowT408d ago

Sony missed the opportunity to acquire Ready at Dawn Studios.

Tacoboto408d ago

But... Sony didn't want Ready at Dawn. Clearly

mkis007407d ago

I'm guessing had 1886 turned out more positively they would have.

RaidenBlack408d ago

And let's not forget,
Ready At Dawn showcased The Order 1886 running on PC at 60fps at SIGGRAPH 2015
https://www.dsogaming.com/n...

isarai408d ago

I still stand by my theory that this game just released at the wrong time. Almost every outlet spent a lot of time in their reviews ragging on the game for not being an online experience, everyone was in the Destiny hype train and at the time they wanted EVERY game to follow suit, bashing any game that didn't. If this were released after everyone realized how much that wasn't future, people would've appreciated it more. I loved it, and I'm always disappointed that we'll never get a sequel

Tacoboto408d ago

That doesn't seem to be true about outlets complaining on the lack of online. The review summaries on Metacritic are very consistent: Amazing graphics, but shallow gameplay and a very short length with little reason to return.

Here's an example of how *little* time IGN spent talking about multiplayer:

"With no multiplayer, and no reason to revisit the short and stunted single-player campaign once it’s been completed, there just isn’t a lot to it."

It's the final sentence. They don't even take the time to say "online multiplayer"

MrChow666408d ago (Edited 408d ago )

"Amazing graphics, but shallow gameplay and a very short length with little reason to return."
You are right, that's what everbody was saying at the time, never heard anything about it not being online.
I've been thinking about trying this game for years, I may get it now that it's dirt cheap, no big loss if it sucks

MrChow666408d ago

Oh, add to that bad enemy AI, I remember that from the reviews, I saw a video of a wherewolf boss fight with a very weak AI

thorstein407d ago

And there we glowing reviews for shorter games. It was one of the times where hating this game was "cool."

CrimsonWing69408d ago

Can you show me the reviews that rag on it for not having an online experience?

I’m not doubting you or anything. I’m just being lazy.

isarai408d ago

Sorry, not multiplayer, open world is what I meant.

Tacoboto408d ago

That's also fake news, isarai. Again, the game was consistently criticized for what it was (Pretty but extremely short, extremely linear, hand-holding, no replayability), not for what it wasn't (multiplayer/open-world)

isarai408d ago

Nope, every review uses the term "linear" several times as if it's some inherently bad attribute. Not fake news at all. Since then there's veen plenty of short and sweet single player linear games that get lots of praise, again after the reality of everything being open world set it and it wasn't as great as everyone thought. But at the launch of the last gen everyone had open world fever, and especially the first couple years "linear" was a con in many games reviewed

Tacoboto408d ago

That's your own contortion assuming criticism of its extremely linear design is suddenly a call for it to have been open world.

+ Show (1) more replyLast reply 408d ago
zumlauf14408d ago

You totally made up a claim regarding an overall review consensus that isn't true. And, instead of just ignoring being called out for it, you respond with "oh actually i ment to say OPEN WORLD". Which literally isn't true either. You can't show us one review that bashed the game for "not being open world". And, somehow the other guy is getting downvoted. Over a bullshit liar.

isarai408d ago

Games were being criticized at that time for any game that wasn't open world or online. So yeah I got one mixed for the other, doesn't change my argument one bit that it would've been received better if it released later. People are agreeing because if you were not riding the "online and open world" hype train at that time, it was blatantly obvious there were biases in play for how games were criticized. Now after all that has happened since people want to say "oh wait these games were actually pretty good" cause they know better now

Rude-ro408d ago

The gameplay was very shallow and when one says repetitive, it is by the very definition for some fights. As in, completely identical but different setting.

The game has amazing potential.
The graphics, the lore, characters…
This could most definitely have been all corrected with a sequel and became a franchise hit…
Still would love to see an attempt.

Ie fantastic premise and moments that shine…
But it had its downfalls that deserved the negative marks.

thorstein407d ago

It was the "game to hate" when it launched. And right here, on this site, we saw people posting stories that were outright fabrications about the game. It was weird. The game launched, it was fun, a really cool game but the hate was too much. And so were the lies.

Minute Man 721407d ago

It was just too short....but I loved every minute of it....double dipped and grabbed the ultimate CE

babadivad407d ago

That isn't true. I remember people talking about how incredibly short it was and the somewhat janky gunplay.

KwietStorm_BLM407d ago

First I'm hearing of this. I don't know what multiplayer has to do with anything. The game was just dull. Amazing graphics, great narrative, great lore, boring gameplay sprinkled in pieces between cutscenes, and lackluster AI and controls.

+ Show (5) more repliesLast reply 407d ago
anast408d ago

People cried this game was too short. No people are crying because games are too long.

isarai408d ago

Pretty sure everyone is complaining about bloated games lately but ok

anast408d ago

Thank you for the ok. I needed that.

RaidenBlack408d ago

Games like Ubisoft open worlds not enjoyable lengthy games like Elden Ring or Baldur's Gate III

anast408d ago

I get it, but people also complain about the main stories being too long or just games being too long in general because they are "adults".

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230°

The Curious Case of The Order: 1886 - A Retrospective

Ready At Dawn cut their teeth developing spin-offs for PlayStation Portable and porting games to consoles. When they got a chance to establish their own with The Order: 1886, its poor critical reception ostensibly halted their trajectory. Can one middling game really sully one’s reputation in the eyes of Sony?

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lordsofgaming.net
moriarty1889874d ago

Wanted a sequel for this game so much. It was left wide open for one with the ending it had.

porkChop874d ago

Sony did file a new trademark a while back, so you never know. Though if I were to guess it would be a reboot rather than a sequel.

REDGUM874d ago

The Order was great from my playthrough and really enjoyed it. The same with Days Gone. Both, amongst others out there, deserve a follow-up. Anyone who actually played through the complete games knows there were hidden gems in and around these 2 games. Too many out there put too much faith in reviewer's opinions instead of thier own and get put off or join the hate bandwagon.
Seriously, gamers need to game & not read or view other people game with added opinions thrown in.
Honestly, if you haven't played either of these 2 games yet, do yourself a favour, pick it or them up, forget anything you know about them & just play it for yourself & create you're own opinions.

Ninver873d ago

I ignored the reviews and went straight to the store to but the game. Thoroughly enjoyed it I might add. If only Sony had the balls to summon enough faith to reboot or give us a sequel. Maybe even a prequel done right and make it a 3 part series. Wasted opportunity for a really different exclusive if you ask me.

barom873d ago

Days Gone is really an exceptional game though it feels like it took a bit of time for it to get interesting.

The Order 1886 was unfortunately not very good. Super beautiful game with beautiful cinematics but felt incomplete and don't really remember much happening at all in the game i.e. it was kind of bland. A sequel where they learned from their mistakes would be very intriguing though and I would have bought it.

monkey602873d ago

I loved Days Gone and I would have loved a sequel.

I didnt like The Order. There was enough there for me to give a sequel a chance if they improved on bits but I'm losing no sleep over the absence of it. I thought the 1st one was genuinely terrible for a multitude of valid reasons.

S2Killinit874d ago

I really enjoyed it. I was hoping for a game in the same world but less linear. With lots of that sweet lore.

YoungKingDoran873d ago

Yeah with the tech sorted and expanding on the existing assets, they could/should have been able to do a trilogy that gen. What happened..

moriarty1889873d ago

Agreed. Such an interesting title just abandoned. Makes no sense. As I said the ending of the game sets up for a sequel perfectly.

+ Show (1) more replyLast reply 873d ago
porkChop874d ago

Incredible graphics and presentation. Great use of photo mode. A really interesting premise. The actual gunplay felt solid. The game just needed to be longer, and the levels could have been a bit less constrained. More enemy variety as well. At full price it just didn't have the value, at least in my opinion.

I would like to see a sequel or reboot, which I think is more likely. It would need to be a new dev as Ready at Dawn are part of Oculus now

robtion874d ago

I think Bluepoint could do a good job. They have the technical capability if Demon's Souls is anything to go by.

MeatyUrologist874d ago

Agreed. Because of all the bad reviews I waited until the end of last gen to buy it, but was really surprised. The only knocks against it were length and linearity. Really loved the visuals, atmosphere, story, and characters. The gunplay was actually really well done with unique and fun weapons.

You mentioned the photo mode, and this was one of the best examples I have seen. They actually allow you to add filters and modify the visuals in the photo mode, and then apply those to the game. I have never seen that before or since. I really wish more games would allow this. Give the users more control over how the game looks to cater it to their tastes.

uth11874d ago

This was a weird one in that the community hated the game but also demanded a sequel

SonyStyled874d ago

Because it’s literally a 5 hr game, yet had the same quality offering of the other AAA Sony games that are tens to hundreds of hours of gameplay.

I used a walkthrough trophy guide for the platinum to not miss any collectibles in one run, it took 8hrs. I thought it was actually a pretty great game, but always wonder why that level of game development didn’t continue for a 15hr single player campaign.

robtion874d ago

I'm part of the community and I loved it.

I think a lot of the hate was from people who didn't even play it jumping on the bandwagon. Clearly there was the usual hate from xbox fans but also from insecure PC players as the graphics were (still are) phenomenal.
The game is a flawed gem. A new entry on PS5 would have great potential (doubt it will happen though, Sony isn't into risk taking these days).

Eidolon874d ago

All the early hate was a people who haven't played it and were quick to call it a QTE game.

AuraAbjure874d ago

I'm an Xbox fan and I'm planning on getting a PS4 pro one day to play this game along with gravity Rush 2 and others.

coolbeans873d ago

-"I think a lot of the hate was from people who didn't even play it jumping on the bandwagon."

Can we please stop retreating back such tired defenses? It's had a heavily mixed reception ever since critics PLAYED the game back then, and justifiably so. Even trying to rope in "insecure PC players" just shows how shallow this view actually is.

874d ago
Shiore2u874d ago (Edited 874d ago )

Can't ever forget those terribly designed lycan fights.

ClayRules2012873d ago

Ugh, I love this game! But yes, those lycan fights were terribly designed, for real.

Overall though, solid gameplay.

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