"I got a bad feeling about this..."
I recently played Star Wars Battlefront II with my brother, and in the first time in what felt like ages. Despite the archaic graphics and controls, We had a great time, throwing together a quick playlist of modes in Instant Action and customizing them. We dared entering Echo Base against Wampas on Hoth, before diving and weaving between capital ships in space. Finally, we went at it competitively on Endor, with one of us as the Empire and the other as Ewoks. The Ewoks won, because I decreed it so.
Ever since the new game was announced and I found out more and more about it, I realized there was going to be less and less in it. Classic modes like Instant Action and Galactic Conquest were absent, as well as the ability to dogfight in outer space. The number of maps and factions were also greatly reduced, so that DICE could "focus on the original trilogy".
But even with all that was missing... I was still excited for the game, based almost entirely on what I got to play in the beta. Despite the obvious balancing issues, what DICE had crafted in this new Star Wars game brought me closer to the movies than ever before. I felt like I was a snow trooper, blasting rebels while other players, piloting miniature-looking starships, blew the crap out of each other from above. Maps felt like actual on-set movie locations, as apposed to the theme park attractions in the older games (God, remember Cloud City?). To call it nostalgic was an understatement, I truly felt like a kid again. That's a feeling I haven't felt since... I saw the final trailer for Star Wars 7 a few weeks earlier. Man, what a year...
However, it was to my dismay to learn that the new Star Wars Battlefront, subtitled "EA" (am I pronouncing that right?) did do something that turned even ME away. The straw that broke the Bantha's back for me, was the apparent lack of offline playability. Split-screen and bot options are in the game, mind you... but they're relegated to certain game modes. And what's worse is how seemingly undervalued these modes appear to be. They look like something you'd play once and then never touch again.
It's safe to say that I was one of the many who were ready to be bent over and had by EA. Here I am, ready to brace and bear it, my body is ready. But, with what I'm getting out of the deal, it just doesn't appear to be enough, and for reasons I fail to understand. You could say I'm Oliver Twist in that regard (or "Offline Oliver"), content with the meal itself, although curious as to why I'm getting so little of it. Does that make sense? It's not the options that AREN'T in the game that I have a problem with, it's the options that ARE.
In fact, the more I'm learning about this... this... "EA", the more and more I'm starting to feel like I'm getting less and less out of it as a $60+ game, and for reasons that are ONLY beneficial to one side of the arrangement. This deal's getting worse all the time...
"Hold it! Asking for split-screen in an online multiplayer game is unreasonable!"
Whu...uh...huh? So now wanting to play the whole game that I'm paying $60+ for is "unreasonable"? It's not like I'm asking for DICE to build a feature from scratch. They've already gone through the trouble of developing split-screen and bots for offline play. BOTH FEATURES ARE IN THE GAME. This whole plea is based on the fact that both features are already IN THE GAME. But for some reason, they aren't applied to the whole game. It's like if I went through the trouble of preparing to run track. I gear up, I stretch out, and I take off... only to stop halfway to the finish line. What was the point? Why would anyone go through the trouble if they're only going to go half way?
But then, what about the multiplayer modes demand online-only play? What about Walker Assault demands it needs 40 actual human people to play it, as apposed to 1 or 2 human players and 38 or 39 bots? Nothing. In fact, the mode would actually play out how it's SUPPOSED to, with less kamikaze-ing Tie fighters, or teammates ignoring objectives so they can focus on their precious killstreak. It's never a good idea in a game like this, to make everyone's experience entirely dependent on the competence/attendance of an online community. Online-exclusive game modes can only ever be a recipe for inconvenience, even to online-preferenced players. What happens when the servers go down, or the online community dries up and there aren't enough people to play the mode that you want to play?
(an offline option ain't looking so bad anymore is it?)
This kind of thing happens too often with the online side of a game, but the problem can be circumvented with offline playability, a feature that (remember) DICE have already gone through the trouble of INCLUDING.
I still very much hope all of the multiplayer modes are included offline, at least in some form (like perhaps as their own mission in the offline mode). I know instant action isn't in the game, but neither is mode customization in general it seems, so it just makes sense including the online modes as missions (or maybe a type of special mission), then I (and a couch buddy) would get to play ALL of the content, and I would definitely buy the game on launch day!
If someone would like to fill me in on any unknown variables (DICE, I'm looking at you), I'm all ears; To my knowledge I've seen no official reason given for lack of split-screen play in all modes. I'd appreciate a link to it though, just like I'd appreciate being 5 years old and being told Santa isn't real. Offline was my preference even with the old Battlefront, I've NEVER played Battlefront online, and that had less to do with my lack of an internet connection or friends, and more to do with convenience.
Maybe I just don't want to come home hoping the servers will be up when I want to play, or if the connection won't bug out and lag all over the place. Maybe I don't want to worry about waiting, HOPING, for other players to play the mode I want to play, or if they'll still be playing at all a few months from now. Maybe the thought of EA's servers shutting down some odd years later, isn't something I want hanging over my copy of EA, like a pendulum just waiting to drop and cut EA in half, lobotomizing EA of half its content.
"The game just needs a campaign!"
I disagree, and not just because I don't think it will be good, but because I'm sure it would miss the point given DICE's track-record. The first DICE game I ever took interest in was Battlefield 3. Compared to Call of Duty, Battlefield was an incredible alternative. It was gorgeous to look at and the sound was immersive. It was large-scale, and it had vehicular action. I rented it to try it out, only to find that I simply wasn't allowed to play the multiplayer modes unless I played them online with other people. My mind could not comprehend this design decision. I was locked out of half, (if not most) of what was almost a $60 purchase. Thank God I rented it first.
But boy was I missing out, because the singleplayer experience is NOTHING like the advertised multiplayer experience. instead of a plethora of vehicle options and large-scale warfare, I was stuck in the backseat of a jet; an on-rails turret section disguised as an exciting aerial dogfight. I was trapped in a cramped corridor, mashing the x button to stop a guy from slitting my throat in an unavoidable quick time event. This wasn't Battlefield, this was "Battlecorridor". if I wanted that, i'd just play any generic shooter campaign.
The baffling design of the campaign was made even MORE baffling when compared to Battlefield: Bad Company, a game in which the demo alone allowed you to explore a large open countryside, driving cars, destroying houses and fighting tanks. Let me reiterate that, just to drive the point home: in the DEMO for one Battlefield, I drove through a house, with a tank hot on my heels (yes, this really happened), while in the campaign for another Battlefield, that sequence would've been a scripted event. It was that reason that made me revere Bad Company as an offline gamer, yet pick up and drop Battlefield 3 like it was a bad habit.
I don't want a campaign if that means linear levels and quick-time events are all I get to play. I'm a guy who grew up with the Xbox 360. Gears of War 2 was my mainstay title for a long time. I would spend hours in horde, either by myself or with a family member/buddy on the same couch. I had access to all of the multiplayer content in that game. If I wanted to play wingman, king of the hill, annex, or execution, it was my option to do so, and without having to wade through numerous cutscenes or scripted events beforehand.
Gears was the kind of game that did it right, the only thing that I would care to miss out on was playing that content online with other players. Epic didn't take their toys and go home just because I wouldn't play exactly the way they wanted. the simple fact that I'm playing at all should be enough. Had Gears 2 not allowed us to play the multiplayer modes offline, and relegated us to campaign-only play, I don't think I'd still have the game, much less remember it as fondly as I do.
"If you don't like it, don't buy it."
...but I DO like it, and that's why I'm making such a fuss about it. What is this, a George Orwell novel? Am I not allowed to articulate WHY I find something to be unfavorable? I just have to accept everything about it or piss off? That's some drone behavior right there. I LOVE what I played so far in the new Battlefront, really I do. However, the fact that the offline/split-screen offerings don't seem to hold up is what disappoints me, not just as a Battlefront veteran who's disappointed over what isn't there, but as someone who just wants to play the entirety of what IS.
In conclusion, I cant, in good sense, buy EA. And not just out of principle, EA. It's not simply a matter of having the will power or the patience to send EA a message, EA, but a matter of basic consumer value instinct towards EA. its simply not a good enough value for me to buy EA, and I say this in contrast to me enjoying what I've played of EA so far. Knowing that not only will I have to play EA on someone else's time, but also without my brother, is most certainly a deal-breaker, EA. EA.
I strongly believe that Walker Assault could be played with bots/split-screen, and literally the only thing of value that would change is less snow troopers riding the AT-ATs like they're over-grown horses.
I mean, honestly, what's stopping them fro-
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TL:DR
EA is double+ ungood.
Sounds like you expect the relationship to end... you'll be right.
"It's safe to say that I was one of the many who were ready to be bent over and had by EA"
If this is the way you describe purchasing something, you may need to re-evaluate your want to even purchase it in the first place.
Good article, I really wanted to get this game but the fact it has less content than its predecessor plus a $50.00 season pass. On top off the lack of space battles is too much for me
Nice article. This entire blog is the reason I wasn't quick to jump in this generation of gaming and some of last generation. Offline Bots have been the norm since Unreal Tournament (Dreamcast) and Golden Eye (N64). Most multiplayer games in similar genres gave you the options to play offline bots. It became accepted. That was until Halo. Halo had system link and since it was 2001 and still sort of a new thing to console gamers that didn't buy a Dreamcast it got a pass. But then Halo 2 in 2004 did the unthinkable. A heavily focused multiplayer online game without BOTS! I still played Halo 2 for years online but system link offline with friends got old because at most we had maybe 4 Xboxes hooked up and a few split screen players to get the numbers up. Too much crap to worry about. Surely a letdown when you want to revisit and you basically are running around in an empty world. Bots could have saved Halo 2 forever. Now you have to buy the X1 and the Chief collection to enjoy it.
Like you said, Gears 2 and Gears 3 were thinking of us guys that maybe want to practice maps without getting ripped apart by clans online. You can experience all the modes with Bots and have a decent time. You can even set the difficulty of the Bot A.I. So years down the road when games like this Star Wars title is offline, I'll still be able to load up my Gears 2 or 3 and play it and experience all the content. That's what makes Epic a step above Bungie, Activision, and EA. Seems like they are the only ones that don't need to "force" online play and I love them for it.
Great read. Hopefully gamers will avoid these types of cash-in rip-off games to send a message to these companies. I know I won't be buying. I'll be too busy getting lost in Fallout 4 anyway.