180°

How The Order: 1886 could succeed if it gets a sequel

GCO: "In response to my rather condemning review of the game, I decided that it would in the best of interests to state some areas in which The Order could be improved upon if it gets a sequel."

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gamercenteronline.net
GarrusVakarian3370d ago (Edited 3370d ago )

Areas that, imo, R@D could improve in for a sequel/prequel:

1) More open level design.

I'm a fan of linear games, and I think they have just as much of a right to exist as any other type of games, but for me this game was just way too linear. I understand that it's Victorian London, but most of the time you were literally just going down hallways/tunnels/corridors/nar row streets/back-alleys. Even the areas reserved for firefights were too small and claustrophobic.

2) Less cutscenes.

Again, I'm a fan of cutscenes...but only if they get the ratio right for me, and The Order simply didn't. There way too many cutscenes. I'd feel like I was just getting into the thick of a firefight... it would be over and I'd be in another cutscene. And because of this the pacing was off a lot of the time. Another reason why the cutscenes annoyed me is because R@D created this game in which cutscenes are rendered in real-time...yet they choose to play them as if they were pre-rendered video files - like every other game. The majority of cutscenes in this game should have been from the perspective of the player, just like gameplay.

3) Longer campaign.

I won't spoil anything for people who have yet to play it, but overall the campaign felt pretty rushed. I don't feel like the world they created, or the enemies in it, were given enough backstory. And in the case of the enemies - enough screen-time. I'd like to see a longer campaign with more world-building, more emphasis on supernatural enemies, and longer and more frequent gunfights.

4) Multiplayer/co-op.

I know this was R@D's first console effort, and I respect that they might have had certain restraints causing them to have to focus on one thing and one thing only. But if they were to make another game, I'd love to see some kind of MP - whether that be co-op campaign, co-op horde mode, or even a competitive versus mode. Just something to give it some legs and some more substance. I received this game a day before launch and traded it in on launch day (ended up paying £3 after all was said and done :P). I would have liked a reason to keep it, even for a little longer.

5) Less QTE's.

QTE's don't actually bother me, as long as they aren't excessive and the game doesn't rely on them too much. I felt like The Order did both of those things. Boss fights were nothing but QTE-fests and fighting enemies hand-to-hand was nothing but a button press. I want more control over Gallahad. Something akin to The Last of Us, there are still QTE's and button prompts, but there's also a melee system, so that I'm actually taking out enemies, and not watching the character do it after I've pressed a button or few.

When all said and done...it was a decent game. There's some real potential there. The visual tech, the character writing, the atmosphere, the sound design - these thing are all perfect imo. They just need to make more of a game and less of a movie next time. I like "cinematic" "movie" games or whatever you wanna call them, but I felt like the ratio was off for this specific game. I would have liked more game and less movie.

Just my two cents. :P

GarrusVakarian3370d ago (Edited 3370d ago )

Another thing I forgot to list:

6)

More varied gameplay.

The gunplay itself was good. The guns had a nice weight to them and the aiming felt good, if a tiny bit janky (it wasn't quite GTA V levels of jank, but it was no Gears of War either), but the gameplay was very simple. There wasn't much weapon variety, not much enemy variety, and the gameplay was composed of the tired go here > shoot > go here > shoot forumla. I would have liked more variety in pretty much every area. Maybe mix things up with human and monster encounters, maybe include weapon modifications, a more robust 'blacksight' mode. The gameplay was composed of two things - shooting and taking enemies down with a button prompt. I wanted more.

iamnsuperman3370d ago

I see your point but there are plenty of games out there that do this and more. Do you want another one to add the the pile. The Order 1886 has never been sold as that type of game. It sounds like The Order 1886 just isn't your type of game. Lets not try to make it sequel into something it wasn't to start with

GarrusVakarian3370d ago (Edited 3370d ago )

Yeah, but sequels should be evolutions of games imo. There's no reason why they can't keep their cinematic, story-driven vision for the next game while improving the game parts as well.

The game parts were so basic that they just felt like an afterthought. A bare-minimum requirement necessary for it to be classified as a videogame.

And I don't care if there are plenty of other games that do this. That means nothing to me when making suggestions of how to improve this game specifically. Just because other games share the same criticisms, it doesn't mean It makes them OK., or that I shouldn't it up for this game.

jhoward5853370d ago (Edited 3370d ago )

@iamnsuperman

Nobody is saying 1886 isn't a decent game. The overall game experience did have some great moments throughout the game, But everything felt like it was squeezed inside a tiny box.

From what I can tell, They've pushed the ram/hardware as far as it can go. Some of Ghalahad action moves were short in milliseconds, the way he grabs his weapon so quickly like that is a clear sign that there hardly much breathing space for the hardware to completely process more animation. Not to mention, the game play moved from one step to another too quickly.

That's also a clear sign that the hardware/Ram didn't have much breathing space. There mores, but i would rather not drag this any further cause 1886 did not deliver, maybe next time. But what I will say for my closing statement, R@D did a piss poor job on the pre-production work, but did Ok on the final production work. So, in other words, they need to have a better planing system in place before they start working on a game.

GCO Gamer3370d ago

That's awesome input man, thanks for that.

GarrusVakarian3370d ago

No problem. I see potential in this game, I just hope R@D listen and take all of these feedback, both positive and negative, into account.

Rimeskeem3370d ago (Edited 3370d ago )

I think if they cut down on cutscenes and QTE and add coop online with more interactive world it could be amazing. No doubt in my mind that this could be a franchise. It would have had a bumpy start of course.

Ok disagrees, mind explaining

GarrusVakarian3370d ago (Edited 3370d ago )

"Ok disagrees, mind explaining"

N4G.

Don't let them get to you. They mean nothing.

Helios863370d ago

All fine and well, so long as they don't shoehorn in co-op or any other multiplayer. They should play to their strengths and refine that and add what they can were it makes sense.
I'd love a reason to just shoot stuff here, I really liked the gunplay.

Either way I don't think R@D are sitting idly by and ignoring everyone hopefully their sequel will please a large audience.

miyamoto3370d ago (Edited 3370d ago )

If these so called reviewers based their game scores on length of cutscenes I wonder which exclusive game had more cutscenes MGS4 or The Order of 1886 & who got a better score?

I smell something really fishy about this hate bandwagon...

maniacmayhem3370d ago

Very good points Lukas.

Number 4 and 5 are my only concerns so far.

4. I think this game could have benefited so much with a co-op or deathmatch mode. The characters were there, we had rebels and lycans to fight. Even a Lycan hunt type of mode like Evolve could have been fantastic in this setting. No doubt the sequel will implement something we call play together.

5. I don't mind QTE's but in this day and age designers need to find a better way of implementing them. Right now I feel like a lot of them was shoe-horned in for no reason at all. QTE's were acceptable and exciting when first introduced in the PS2/Xbox era but they started getting tiring throughout last gen. Something else needs to be made to replace QTE's...what...I have no idea, but devs need to limit their need to use QTE's.

I think the sequel to this game is where we are going to see a huge turn around and the game a lot of us were expecting.

ger23963370d ago

I agree with all your points except multiplayer. I don't think it needs it.

GarrusVakarian3369d ago

Fair enough, but if they don't include MP in their next game , or any sort of co-op, then they need to make sure the SP alone offers some re-playability. What they made here with the first game just isn't enough by itself imo.

baryonyx3369d ago

The problem with the alley ways in london, they are claustrophobic.

slappy5083369d ago

The cutscenes don't annoy me much but yes less QTEs and what I'd like them to see add is more customization, let's have perks And modifications to our guns, after all this is a steampunk game, let the player have some input in how he wants their weapons to look and behave.

+ Show (5) more repliesLast reply 3369d ago
iamnsuperman3370d ago (Edited 3370d ago )

I will be championing the need to make the thing episodic. For a cinematic game it make far more sense to release smaller portions over a short period of time. It will encourage good pacing since each segment will need to mean something and it is easier to sell a grander story since you keep dropping clues here and there but the audience will not expect that story arc to be resolved until a later season.

I generally like the approach they did with The Order 1886. The gameplay is solid and those complaining about too many QTEs are just trying to make a completely different game that is rooted in another genre of gaming. That is just not The Order. We don't have to do it the same way

thricetold3369d ago

Quick question, Uc1 or uc2? Because uc2 built on what made uc into the award winning franchise it is today.

AC1 or AC2? Again building on their vision to make a better game.

It seems a lot of you are more concerned with defending this games perceived short comings by a large part of the gaming community instead of seeing it evolve into greatness.

Since when did improving upon your formula is considered making a different game? it truly seems like some of you would rather a game become lost and forgotten about, dismissed as a niche game for a very small portion of the base consumer.

It has ZERO replay value, is this even debatable? how and more importantly why would you defend this full price game?

ricochetmg3370d ago

Although uncharted was a better game originally the sequels just got better.

parentsbasement3370d ago (Edited 3370d ago )

I've never seen a game drop so fast on Gamefly.....I haven't even got it in the mail yet and they already said I could "keep it" for less than $40.00.......(its price is 44 but they give you 5 in gamefly bucks)......

FACT....why disagree ?

parentsbasement3370d ago (Edited 3370d ago )

Mine says 44.....I swear it....ive been with them MANY years and have the 4 game plan so maybe that's the difference....I have no reason to "lie"......but that dosent really matter here or to the defenders.....even at 49 its falling faster than any ive seen that just came out.....
PlayStation 4

Quantity: 1

Keep: $44.99

Free Shipping

thorstein3370d ago

Math is the culprit here.

$49.99
- $5 "gamefly bucks"
______
$44.99

maniacmayhem3369d ago (Edited 3369d ago )

He's not lying...

http://screencast.com/t/LiZ...

They offered me the same price, and that is before gamefly bucks.

SaveFerris3370d ago

Does anyone think the sequel may not include any of the current cast? That is, the game taking place many years later? Also, perhaps other UK locations (not just London, but maybe a sequence in another country?). I'm definitely interested in seeing what R@D have planned for the future of the franchise.

Soldierone3370d ago

Spoiler -

The scene after the credits show him still in the same location. Tesla tells him to leave because the knights put in Martial Law and he says "no, I think I'll stay."

Dissidia3370d ago

*SPOILER*

He doesn't say "no, I think I'll stay."

He says "I'll join you shortly."

Show all comments (43)
350°

The Order: 1886 pushed visuals hard in 2015 - And still looks stunning today

Digital Foundry : Released in February 2015, The Order: 1886 was a stunning PlayStation 4 game at the cutting-edge of rendering technology, with visuals that still hold up today. The game's release pre-dated in-depth Digital Foundry coverage, something we're looking to address with this new video! Ready at Dawn's game never received a sequel and never received a PS4 Pro upgrade, but thanks to developments with exploited, older firmware PS5 consoles, we can now show you the game running locked at 60 frames per second.

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eurogamer.net
VenomUK278d ago

The gameplay was bland and extremely frustrating at times with unnecessary QTE combat at points. But the world and the lore and the characters and the story were fantastic. I’ve always wanted a sequel. I still hope Sony will surprise us one day.

shadowT279d ago

Sony missed the opportunity to acquire Ready at Dawn Studios.

Tacoboto279d ago

But... Sony didn't want Ready at Dawn. Clearly

mkis007278d ago

I'm guessing had 1886 turned out more positively they would have.

RaidenBlack279d ago

And let's not forget,
Ready At Dawn showcased The Order 1886 running on PC at 60fps at SIGGRAPH 2015
https://www.dsogaming.com/n...

isarai279d ago

I still stand by my theory that this game just released at the wrong time. Almost every outlet spent a lot of time in their reviews ragging on the game for not being an online experience, everyone was in the Destiny hype train and at the time they wanted EVERY game to follow suit, bashing any game that didn't. If this were released after everyone realized how much that wasn't future, people would've appreciated it more. I loved it, and I'm always disappointed that we'll never get a sequel

Tacoboto279d ago

That doesn't seem to be true about outlets complaining on the lack of online. The review summaries on Metacritic are very consistent: Amazing graphics, but shallow gameplay and a very short length with little reason to return.

Here's an example of how *little* time IGN spent talking about multiplayer:

"With no multiplayer, and no reason to revisit the short and stunted single-player campaign once it’s been completed, there just isn’t a lot to it."

It's the final sentence. They don't even take the time to say "online multiplayer"

MrChow666279d ago (Edited 279d ago )

"Amazing graphics, but shallow gameplay and a very short length with little reason to return."
You are right, that's what everbody was saying at the time, never heard anything about it not being online.
I've been thinking about trying this game for years, I may get it now that it's dirt cheap, no big loss if it sucks

MrChow666279d ago

Oh, add to that bad enemy AI, I remember that from the reviews, I saw a video of a wherewolf boss fight with a very weak AI

thorstein278d ago

And there we glowing reviews for shorter games. It was one of the times where hating this game was "cool."

CrimsonWing69279d ago

Can you show me the reviews that rag on it for not having an online experience?

I’m not doubting you or anything. I’m just being lazy.

isarai279d ago

Sorry, not multiplayer, open world is what I meant.

Tacoboto279d ago

That's also fake news, isarai. Again, the game was consistently criticized for what it was (Pretty but extremely short, extremely linear, hand-holding, no replayability), not for what it wasn't (multiplayer/open-world)

isarai279d ago

Nope, every review uses the term "linear" several times as if it's some inherently bad attribute. Not fake news at all. Since then there's veen plenty of short and sweet single player linear games that get lots of praise, again after the reality of everything being open world set it and it wasn't as great as everyone thought. But at the launch of the last gen everyone had open world fever, and especially the first couple years "linear" was a con in many games reviewed

Tacoboto279d ago

That's your own contortion assuming criticism of its extremely linear design is suddenly a call for it to have been open world.

+ Show (1) more replyLast reply 279d ago
zumlauf14279d ago

You totally made up a claim regarding an overall review consensus that isn't true. And, instead of just ignoring being called out for it, you respond with "oh actually i ment to say OPEN WORLD". Which literally isn't true either. You can't show us one review that bashed the game for "not being open world". And, somehow the other guy is getting downvoted. Over a bullshit liar.

isarai279d ago

Games were being criticized at that time for any game that wasn't open world or online. So yeah I got one mixed for the other, doesn't change my argument one bit that it would've been received better if it released later. People are agreeing because if you were not riding the "online and open world" hype train at that time, it was blatantly obvious there were biases in play for how games were criticized. Now after all that has happened since people want to say "oh wait these games were actually pretty good" cause they know better now

Rude-ro279d ago

The gameplay was very shallow and when one says repetitive, it is by the very definition for some fights. As in, completely identical but different setting.

The game has amazing potential.
The graphics, the lore, characters…
This could most definitely have been all corrected with a sequel and became a franchise hit…
Still would love to see an attempt.

Ie fantastic premise and moments that shine…
But it had its downfalls that deserved the negative marks.

thorstein278d ago

It was the "game to hate" when it launched. And right here, on this site, we saw people posting stories that were outright fabrications about the game. It was weird. The game launched, it was fun, a really cool game but the hate was too much. And so were the lies.

Minute Man 721278d ago

It was just too short....but I loved every minute of it....double dipped and grabbed the ultimate CE

babadivad278d ago

That isn't true. I remember people talking about how incredibly short it was and the somewhat janky gunplay.

KwietStorm_BLM278d ago

First I'm hearing of this. I don't know what multiplayer has to do with anything. The game was just dull. Amazing graphics, great narrative, great lore, boring gameplay sprinkled in pieces between cutscenes, and lackluster AI and controls.

+ Show (5) more repliesLast reply 278d ago
anast279d ago

People cried this game was too short. No people are crying because games are too long.

isarai279d ago

Pretty sure everyone is complaining about bloated games lately but ok

anast279d ago

Thank you for the ok. I needed that.

RaidenBlack279d ago

Games like Ubisoft open worlds not enjoyable lengthy games like Elden Ring or Baldur's Gate III

anast279d ago

I get it, but people also complain about the main stories being too long or just games being too long in general because they are "adults".

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230°

The Curious Case of The Order: 1886 - A Retrospective

Ready At Dawn cut their teeth developing spin-offs for PlayStation Portable and porting games to consoles. When they got a chance to establish their own with The Order: 1886, its poor critical reception ostensibly halted their trajectory. Can one middling game really sully one’s reputation in the eyes of Sony?

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lordsofgaming.net
moriarty1889745d ago

Wanted a sequel for this game so much. It was left wide open for one with the ending it had.

porkChop745d ago

Sony did file a new trademark a while back, so you never know. Though if I were to guess it would be a reboot rather than a sequel.

REDGUM745d ago

The Order was great from my playthrough and really enjoyed it. The same with Days Gone. Both, amongst others out there, deserve a follow-up. Anyone who actually played through the complete games knows there were hidden gems in and around these 2 games. Too many out there put too much faith in reviewer's opinions instead of thier own and get put off or join the hate bandwagon.
Seriously, gamers need to game & not read or view other people game with added opinions thrown in.
Honestly, if you haven't played either of these 2 games yet, do yourself a favour, pick it or them up, forget anything you know about them & just play it for yourself & create you're own opinions.

Ninver744d ago

I ignored the reviews and went straight to the store to but the game. Thoroughly enjoyed it I might add. If only Sony had the balls to summon enough faith to reboot or give us a sequel. Maybe even a prequel done right and make it a 3 part series. Wasted opportunity for a really different exclusive if you ask me.

barom744d ago

Days Gone is really an exceptional game though it feels like it took a bit of time for it to get interesting.

The Order 1886 was unfortunately not very good. Super beautiful game with beautiful cinematics but felt incomplete and don't really remember much happening at all in the game i.e. it was kind of bland. A sequel where they learned from their mistakes would be very intriguing though and I would have bought it.

monkey602744d ago

I loved Days Gone and I would have loved a sequel.

I didnt like The Order. There was enough there for me to give a sequel a chance if they improved on bits but I'm losing no sleep over the absence of it. I thought the 1st one was genuinely terrible for a multitude of valid reasons.

S2Killinit745d ago

I really enjoyed it. I was hoping for a game in the same world but less linear. With lots of that sweet lore.

YoungKingDoran744d ago

Yeah with the tech sorted and expanding on the existing assets, they could/should have been able to do a trilogy that gen. What happened..

moriarty1889744d ago

Agreed. Such an interesting title just abandoned. Makes no sense. As I said the ending of the game sets up for a sequel perfectly.

+ Show (1) more replyLast reply 744d ago
porkChop745d ago

Incredible graphics and presentation. Great use of photo mode. A really interesting premise. The actual gunplay felt solid. The game just needed to be longer, and the levels could have been a bit less constrained. More enemy variety as well. At full price it just didn't have the value, at least in my opinion.

I would like to see a sequel or reboot, which I think is more likely. It would need to be a new dev as Ready at Dawn are part of Oculus now

robtion745d ago

I think Bluepoint could do a good job. They have the technical capability if Demon's Souls is anything to go by.

MeatyUrologist745d ago

Agreed. Because of all the bad reviews I waited until the end of last gen to buy it, but was really surprised. The only knocks against it were length and linearity. Really loved the visuals, atmosphere, story, and characters. The gunplay was actually really well done with unique and fun weapons.

You mentioned the photo mode, and this was one of the best examples I have seen. They actually allow you to add filters and modify the visuals in the photo mode, and then apply those to the game. I have never seen that before or since. I really wish more games would allow this. Give the users more control over how the game looks to cater it to their tastes.

uth11745d ago

This was a weird one in that the community hated the game but also demanded a sequel

SonyStyled745d ago

Because it’s literally a 5 hr game, yet had the same quality offering of the other AAA Sony games that are tens to hundreds of hours of gameplay.

I used a walkthrough trophy guide for the platinum to not miss any collectibles in one run, it took 8hrs. I thought it was actually a pretty great game, but always wonder why that level of game development didn’t continue for a 15hr single player campaign.

robtion745d ago

I'm part of the community and I loved it.

I think a lot of the hate was from people who didn't even play it jumping on the bandwagon. Clearly there was the usual hate from xbox fans but also from insecure PC players as the graphics were (still are) phenomenal.
The game is a flawed gem. A new entry on PS5 would have great potential (doubt it will happen though, Sony isn't into risk taking these days).

Eidolon745d ago

All the early hate was a people who haven't played it and were quick to call it a QTE game.

AuraAbjure745d ago

I'm an Xbox fan and I'm planning on getting a PS4 pro one day to play this game along with gravity Rush 2 and others.

coolbeans744d ago

-"I think a lot of the hate was from people who didn't even play it jumping on the bandwagon."

Can we please stop retreating back such tired defenses? It's had a heavily mixed reception ever since critics PLAYED the game back then, and justifiably so. Even trying to rope in "insecure PC players" just shows how shallow this view actually is.

745d ago
Shiore2u745d ago (Edited 745d ago )

Can't ever forget those terribly designed lycan fights.

ClayRules2012744d ago

Ugh, I love this game! But yes, those lycan fights were terribly designed, for real.

Overall though, solid gameplay.

Show all comments (37)
540°

Sony Files A New Trademark For The Order: 1886

The Order: 1886 has received a new trademark filed by Sony. The trademark application is for a video game, implying that they want to extend it.

Read Full Story >>
novicegamerguides.com
zsquaresoff880d ago

I hope they give this game another chance, it had an incredible story and gameplay, It was just unfortunate that the game length was extremely short.

Magog880d ago

The team that made it was bought by Facebook. I don't see why they would continue the series with a new team rather than just make a new IP.

Neonridr880d ago

I guess it's still possible that another studio could take another swing at it. But yeah, Ready at Dawn was bought by Facebook.

darthv72880d ago

would be cool to see an oculus version.

CrimsonWing69880d ago

It wouldn't be the first time this has happened. Bungie and 343 come to mind with Halo.

Magog880d ago

@CrimsonWing69 the difference is Halo was still successful. In my mind they should have put the series to rest when the original creators got tired of it but Microsoft love to flog the series so there you go.

ALMGNOON880d ago

am pretty sure Sony owns the IP so that doesn't matter at all.

GamingSinceForever880d ago

So what other great games has that studio produced since being bought by Facebook?

Magog880d ago

@GamingSinceForever they made Lone Echo a well received VR game.

Lord_Sloth879d ago

The team was, but that doesn't mean all of them left Sony. It's entirely possible that several of the employees still work for Sony.

Rhythmattic879d ago (Edited 879d ago )

"The team that made it was bought by Facebook."
Yes.. Not the IP...
Personally, The IP has soooo much potential for exploration.......If done right.....
Which brings me to your post... Unlike FB... Sorry, Meta.... A team is not IP, and with an even better team working on such said IP, It could be a winner...

Def wont be 1886 infinite,

deleted879d ago

Exactly @Rhythmattic Could you imagine if The Order was handed over to a studio like Santa Monica?! The Order 1886 set up a really nice setting and lore... now the idea could be pushed to the next level by one of Sony's high tier studios. It may be too much to ask to get one of the big dogs on it, but one can dream.

It could even work out that someone like Santa Monica create a smaller team just for creative vision, then hand over the busy work of building that world to one of their subsidiaries like the newly acquired Valkyrie Entertainment, which specializes in high tier support work.

Magog879d ago (Edited 879d ago )

@Lord_Sloth Readyatdawn were never owned by Sony so no, none of their employees stayed with Sony. Order 1886 was a second party game funded by Sony but developed by an outside company.

Neonridr879d ago

@GamingSinceForever - Lone Echo and its sequel are some of the better VR games out there with a great story and some awesome VR integration. The second game only came out in October of this year, so it will be some time before we see their next project.

+ Show (10) more repliesLast reply 879d ago
_SilverHawk_880d ago

Hopefully playstation-5 will have a sequel to the order 1886.

FlavorLav01880d ago

Please let one of the big boys take a swing at it and slay us with an awesome game. Naughty Dog, Sucker Punch, Sony Santa Monica, and Sony Bend could all do this IP justice.

Magog880d ago

Why would any of Sony's teams want to take their time and resources to work on another studios unsuccessful IP instead of their own unique ideas? Generally speaking Sony doesn't assign their top teams games to make they let them make what they want and are passionate about.

senorfartcushion879d ago

It’ll be just to hold on to the rights. They’re not making a new one. A remaster in 5 years is most likely, but until then, no.

+ Show (1) more replyLast reply 879d ago
FlavorLav01880d ago

If it had been marketed correctly as a strong narrative experience and sold for $30-40 instead of full price, the game would’ve big a huge success and we’d have guaranteed sequels. Loved the game, hope more from this IP is on the way.

Rhythmattic879d ago

It def cut corners though.. The Wolf fights where copy and pasted, the gun mechanics, decent... But the World was what made it... Maybe your standard gun mechanics, but never the guns....

The round table needs to be fleshed out....

ChasterMies880d ago (Edited 880d ago )

Short games are ok with me. Everyone loves the Titanfall 2 campaign and it was only about 5 hours. The issue is gameplay, and frustrating controls that did not need to be frustrating. Other than that, the look and feel was fantastic.

porkChop880d ago

Titanfall 2 also had an excellent multiplayer mode though. As excellent as the campaign was, no one would have paid full price for just that.

Ramboforlife880d ago

Totally agree. If it was a 20-30 hour campaign, it would have sold very well. It deserves another chance.

Livingthedream880d ago

Nah it had mediocre to terrible reviews. Don’t really know anyone who actually loved the game, but there was potential. They should give it another go same studio. Lol

Rude-ro880d ago

This is not that type of game.
I can not think of a single story driven game that does not have endless fetch quests in a forced open world type game that comes close to 20 hours.

Let’s be realistic…
Either way, the game had issues that can easily be remedied and make for an amazing sequel and I hope it happens.

senorfartcushion879d ago

It was good but had a terrible
Cliffhanger. An actual second half would have skyrocketed the game’s status. TLOU 2 was over 30 hours long for some people.

porkChop880d ago

It really just needed to be twice as long. I can put up with super linear, tightly scripted gameplay as long as I feel like I'm getting my money's worth. But the game was so short with little replay value. And the length prevented the lore from being properly realized.

I'm interested as long as they can flesh out the length. Possibly open up the gameplay slightly without detracting from the movie-like scripting.

-Foxtrot880d ago

Yeah I really liked the overall world and Sir Galahad

(SPOILERS)

Having Werewolves and then vampires opened it up to so many possibilities, who's to say other mythical beasts couldn't be introduced.

EmperorDalek879d ago

The story was good until it ended on a cliff hanger, I wouldn't call it incredible. The gameplay was dreadful. I would like to see an improved sequel however.

itsmebryan879d ago

@zsquare

Maybe I'm missing something but, wasn't that game panned after much hype as not very good and poor gameplay? Metacritic is 63% and user rating of 6.7 and by no means consider a hit.
Actually a new developer could be good for the game.

Flewid638879d ago

Limited gameplay mechanics too but I REALLY enjoyed what was there.

alb1899879d ago

Yep, I always liked the atmosphere and characters of this game. I think it can be a really good game if they put emphasis on the gameplay.

DarXyde879d ago (Edited 879d ago )

I don't know if I would say the gameplay was "incredible." The lore was fine and the weapons were awesome (and truly a standout visually, no questions asked). I'm impressed they got a game looking this good to run in such a stable condition when you consider the tech last gen. I only played it on base PS4, and that was really a marvel.

But that all said, the gameplay didn't stand out for me at all. Felt like a pretty standard affair and, as you said, the length was pretty short. Granted, I got it on sale for $12, so I don't feel bad about that purchase. It didn't really linger so the point was really to tell the story they wanted to tell, which I can respect.

I also hope they give it another chance, but I would prefer if they really made it stand out. There's a ton of creative talent over at PlayStation, so if Ready at Dawn had learned from the shortcomings of the first game and they're willing to solicit feedback from PlayStation studios, it has great potential.

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NovusTerminus880d ago (Edited 880d ago )

I really want another one, I bought it day one zero regrets. I enjoyed it a lot and has lots of room for a sequel.

HOWEVER

USPTO policy is that a trademark only be updates with visual proof once every ten years after initial filing, and since the game is still for sale on the PlayStation Network it is likely just a paper work error that will be corrected so that they can continue selling the game digitally.

RaidenBlack880d ago

Yea ... I initially though this might be for a near-future res+fps boost and/or a PC port, paving way for 1887.

GhostofHorizon880d ago

It was a really good game but there was a ton of room for improvement all around. If they had another crack at it, it could be something special.

Eidolon879d ago

A lot of games before and since have made absolutely shameless attempts at making a great experience that ended up falling short. This game gets the worst of it because of hype. And it's actually has really good narrative and gameplay. Tell me one thing NOW that it did wrong that other games aren't doing. Tell me.

BenRC01879d ago

I really like it, bought the special edition years after release, expecting an average game but was very pleasantly surprised

Relientk77880d ago

I really liked the concept, but the game wasn't perfect. It definitely had some flaws. The graphics not being one, they were insane. The coolest guns in the game were only usable for a short period of time. I believe there were like 2 werewolf fights that were basically identical which people pointed out. I'd love for the series to get another shot.

masterfox880d ago

hope there is a sequel, first one was and still is stunning from every aspect, from gameplay, visuals , music, etc, you name it, it literally the whole game is realtime cgi!, imagine what a PS5 can do to it!

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