At this year’s EGX Rezzed TGH got talk to OlliOlli developer Roll7′s Tom Hegarty.
Find out about what went into developing the addictive and tough arcade skating sim, and how the Roll7 team nailed moving it onto PlayStation 3 and PlayStation 4.
As part of previously-announced layoffs, Take-Two Interactive is closing Intercept Games and Roll7.
I loved Rollerdrome and was looking forward to a Rollerdrome 2. 😐
Don't want to be melodramatic but as far you can be upset over video-game news ... bit heartbroken.
I feel like there's a trend of well made games like this going largely ignored by the gaming audience. It's quite frustrating. I hope the devs form a new studio but I suppose they'd have to start again from scratch.
Olliolli 2, olliolli world and rollerdrome are some of my favorite indies of all time. This industry is disgusting lately.
I loved Olli Olli.
I wanted to like Rollerdrome a lot more than I actually did. Shame about the studio though
James writes: "Are you a fan of the hilarious video game publisher, Devolver Digital? Then check out this list of 5 hidden gems published by the studio."
Gris is a good game. Absolutely amazing art style, one of the best looking games I've ever played, with a great soundtrack, but a clever puzzle platformer too.
Devolver Digital has published some amazing Indie games over time. Shame there’s no mention of Katana Zero.
I finished Observation earlier today and loved it.
VGChartz;s Adam Cartwright: "For a console that can only really be seen as a commercial failure, the PlayStation Vita did extremely well for itself in terms of software – more than 1500 games are available for it and that figure is surprisingly still growing each week, despite the hardware being discontinued earlier this year and despite the rhetoric suggesting it’s only a good machine for indie 2D platformers and niche Japanese RPGs.
Unfortunately certain genres didn't receive any representation at all and act as glaring holes in the Vita’s software library. Some of these just aren’t particularly popular on consoles in general, such as city builders, which have been niche for years. It’s these genres I’m aiming to look at in this article – what they are (including examples of some modern entries in the genres), why they weren't represented on the Vita, as well as some suggestions about what alternatives are available to scratch that itch."