What happened to games being challenging?
Maybe it's just me, but I can't help but notice how games today are being engineered to be much easier than they used to be. You old-school gamers know what I'm talking about; working for a month solid to get through Zelda II: Link's Adventure. Busting your ass to work your way through Metal Gear Solid. It seems like the whole idea of gaming has become a quick "jerk off" effect of instant gratification.
I remember my nephew bragging about how he beat Gears of War 3 in less than 6 hours. I thought that was really something...until I did the same. Assassin's Creed 3 is a day's diversion, where the 2nd one was something that took at least a week to work through.
Why are games so damn easy now?
The only thing I can regulate it to is the whole "everybody deserves to win" attitude that is pervading the American culture. When you give out trophies for participation at a Little League game, it only seems like a natural evolution for this mentality to spread to video games.
Even online games, like WoW or Guild Wars 2, seem to have the idea to make it to where there's no "punishments" for dying. It almost seems like the next generation that is up and coming in the gamer culture is one of easy-outs and "rubber band" difficulty levels. It's almost sickening, really.
Don't get me wrong...games like Ninja Gaiden go completely in the other direction, demanding near-perfection to make it through the game on just Normal difficulty. There's a medium that has to be maintained, but it seems to me that the industry as a whole is caving to the idea of instant gratification.
So, just for the record, if you pride yourself on beating Bioshock Infinite in less than 12 hours, don't think it's a big deal. Almost everyone has done the same thing.