Relationships are some of the most bittersweet things known to mankind. Sometimes, if they're going well, they can be the source of some of the most happiest experiences one could ever hope to have. And when they're in a poor condition, they can be filled with misery and strife. One of the worst things that can happen in a relationship is when one party is lying to the other and cheating on them with someone else....and that's what's basically been the case with EA and Nintendo.
In E3 2011 - former EA CEO John Riccitiello took to Nintendo's stage for an exciting presentation; lavishing the Wii U and giving the audience vibrant fantasies of many of EA's big franchises coming to the new system and utilizing the power of the Wii U-Gamepad. Yes, that was an amazing time, as EA looked like it was prepared to be Nintendo's right~hand man. Yes, this notion seemed to have been confirmed when John Riccitiello made the great proclomation of EA and Nintendo having an "unprecedented partnership".
Boy, that couldn't be farther from the truth.
It didn't take long for this "unprecedented partnership" to turn into an unprecedented nightmare. Rumor has it that EA and Nintendo became so close, that at one point, Nintendo asked them to help them develop the online infrastructure of the Wii U - which EA gladly said yes too, if that meant they could power it through their own online-service "Origin." Nintendo responded with an: "Lol Nope" and *BAM* - down the ship went. And the end result:
EA couldn't stand to be told no. So what was their master revenge plan? Choke it. Just go ahead and choke support for the system and look for an excuse not to develop for it. And boy they sure did a good job with that. EA was there for the Wii U's launch - as promised - but their gifts were far from generous. First, two half-baked, quick-&-dirty ports: "FIFA & Madden 13". Featuring missing features, this wonderful sports duo was still priced at $60.
Then there was "Mass Effect 3" - a franchise that was only now turning up on a Nintendo system for the first time ever. It was a pretty decent port, no doubt, but how could Wii U owners enjoy this? It was never on Wii or DS. Well, that didn't bother EA, and they sure made that a fact. How? Well, at the same time they released ME3 on Wii U, they brought ME: Trilogy to all of the OTHER platforms at the same price.
And now finally, the latest (and who knows - last?) game EA brought to the Wii U's table: "Need for Speed Most Wanted U". The guys over at Criterion did an excellent job with this port. They spiced up the visuals and made good use of the Gamepad's features. What was the problem? Well - they released the game over 6 months later than the other versions - AND at full price.
So then, with all that said and done. What does EA do? Well, they continue to announce that they won't be bringing game 'XYZ' to the Wii U. They continue lying about how the Frostbite engine suddenly can't run on the system. They shoot down Crysis 3 from being released on the system and make a fuss about how their games aren't selling, and use all of this as an excuse to justify not bringing any new games. And yet, all of this - just to say:
“We’re not building for Nintendo right now, but we have a tremendous relationship with them and have had a long relationship with them, and should it make sense for us to do so in the future we’ll absolutely roll that into the plan.”
Makes perfect sense, right?
Now it seems that EA has found a new favorite hubby - in the warm, consoling arms of Microsoft. Just like how they pranced up on Nintendo's stage and hyped people up for their new games on the new system - they've done the same thing with Microsoft and the XBOX One. From bringing the exclusive 'Titanfall', as well as announcing that FIFA 14 will be coming free with the XBOX One bundle. How's that for an "unprecedented partnership"?