160°

Take-Two Interactive is closing two studios, including Rollerdrome developer Roll7

As part of previously-announced layoffs, Take-Two Interactive is closing Intercept Games and Roll7.

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LucasRuinedChildhood19d ago (Edited 19d ago )

I loved Rollerdrome and was looking forward to a Rollerdrome 2. 😐

Don't want to be melodramatic but as far you can be upset over video-game news ... bit heartbroken.

I feel like there's a trend of well made games like this going largely ignored by the gaming audience. It's quite frustrating. I hope the devs form a new studio but I suppose they'd have to start again from scratch.

JEECE19d ago

"I feel like there's a trend of well made games like this going largely ignored by the gaming audience."

Yep. I'd love to know how many of us actually bought this game, rather than just getting it on Gamepass or PS Plus. Probably a shockingly low number. Steam concurrents topped out at 419.

I know it's anecdotal, but when I think of my favorite indie games, I still largely think of titles that came out in the 2009-2015 range. Maybe with less competition it was easier to stand out then, but I just felt like at that time there was more recognition of the really great indie games that were worth your time.

senorfartcushion19d ago

Plus would have gotten them some extra money.

TheLigX19d ago

Olliolli 2, olliolli world and rollerdrome are some of my favorite indies of all time. This industry is disgusting lately.

solideagle19d ago (Edited 19d ago )

it's not industry's fault, it's the consumers fault. Audience just wants to play shooter/Battle Royale etc...

Christopher19d ago

No. It's the publisher's fixation on profit margins. They only want the most profitable of products. It's greed.

Inverno19d ago

I wouldn't blame consumers entirely either. If shooters and Battle Royal is all we're given then it's all we've got to buy. If the AAA industry wouldn't follow trends so obsessively it'd be better varied.

JEECE19d ago

There is fault to go around. Some of it is on consumers for sure. We whine constantly about live service games, but then we play them anyway and ignore better smaller titles.

But publishers and platform holders bear some responsibility too. You hear stories come out from indie devs who had big hits in the late PS3/360 to early PS4/XONE window who can barely move units now, and some of that is definitely failure to advertise and poor discoverability. During that era I felt like I reliably heard about the worthwhile indies, and now I don't.

Then there is the game pass effect (and PS Plus to a lesser extent). So many consumers have now been trained to expect to get indies with their subscriptions, they don't want to pay $20-$40 for them anymore.

ZeekQuattro19d ago

When voting with one's wallet goes wrong. I prsonally have no problem with AA or indie games. Often times those are some of the best experiences to be had in gaming. Unfortunately a lot of gamers thumb their noses at indies however. There are success stories but there are just as many casualties or at least it feels that way sometimes.

LordoftheCritics19d ago

It's the game.

Was fun for 10 minutes

JackBNimble19d ago

Has anyone actually taken a look at the economy? If you're really looking to blame someone for layoffs and closers, then maybe blame the people at the top making the bad decisions tanking the economies.
It's like some of you live in a little bubble oblivious to what's going on around the globe.

TheLigX18d ago

Hey there big business shilling homie… the game was very profitable.

+ Show (4) more repliesLast reply 18d ago
Gamble2019d ago

If the games made money the studios wouldn’t be closing. Blame consumers for not supporting “indies”

TheLigX18d ago

The games were profitable, you ding dong.

Killer2020UK19d ago

I've got to disagree with the comments blaming consumers. Yes that is a part of it but by and large the money men are closing studios and sacking staff to increase profitability. Let's not forget the obscene salaries they're on compared to the people who actually make the games. Take 2 are not short of cash, this didn't have to happen.

JEECE19d ago

The thing is, some of the Indie devs closing are really independent. In other words, we can blame Take 2 here, but who can we blame other than the consumers when a fully independent dev shuts down because their games aren't selling? There is an answer to that question, it just isn't greedy publishers, even if they are the most fun to blame.

CantThinkOfAUsername19d ago (Edited 19d ago )

Last year, Take-Two president and CEO both got paid 72M combined as a bonus. They could have paid the 600 employees they laid off 60K a year and still get half of that (36M). Strauss' compensation alone is 578:1 compared to a T2 employee's.

TiredGamer19d ago

We created the industry by our purchasing decisions/actions. The industry is slowly imploding. At some point we may be left only with safe mainstays (COD, Fortnite) and franchise/movie tie-ins (Indiana Jones, Spiderman, Batman, Star Wars), along with a contingent of very low budget indie stuff if it can turn a profit.

Sad.

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notachance19d ago

ah damn, I loved olliolli series

monkey60219d ago

I loved Olli Olli.

I wanted to like Rollerdrome a lot more than I actually did. Shame about the studio though

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70°

QubicGames' "20 for 20 Anniversary Bundle" is now available for PC via Steam

"To celebrate its 20th anniversary, QubicGames is bringing a curated collection of its top titles on Steam. As a launch gift to players, there is even a "20 for 20 - Anniversary Bundle" that will be heavily discounted to allow gamers to purchase their favorite titles at irresistible prices. Players who purchase the entire bundle at once will pay less than $20!" - QubicGames.

60°

Take-Two CEO on GTA VI release, upswing in mobile gaming

Take-Two Interactive CEO Strauss Zelnick joins 'Money Movers' to discuss the company's quarterly earnings results, how confident Zelnick is in the guidance for fall 2025, and much more.

170°

Nintendo Has Acquired Shiver Entertainment From Embracer Group

Nintendo Has Acquired Shiver Entertainment From Embracer Group

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Profchaos1d 4h ago

Great news it shows that Nintendo intends to continue developing ports of AAA games to its next gen platform

H921h ago

Buying studios from embracer now is a great deal, they must be dirt cheap at this point, Nintendo is a opportunist, they wait until someone fall so they get their best deal

OtterX16h ago

That is some serious brain gymnastics you have going on there. 🤔

H913h ago

I didn't do any gymnastics I can assure you, honestly I don't know why you think that, not hating I seriously don't see why you think that

ZeekQuattro11h ago

Yeah I don't know where that came from. It's rare for Nintendo to flat out aquire studios. Guess they were trying to be edgy but why flex on this studio. 🤣

banger8821h ago

I hope someone buys Piranha Bytes, their future isn't looking good right now. I love their RPGs, they're janky as f***, but they have heart and soul.

Relientk7718h ago

Nintendo saw the Mortal Kombat 1 Switch port and were like, "Yeah, these guys are worth acquiring."

You can't make this crap up lol

Profchaos16h ago

Mortal Kombat 1 was never going to port well I'm sure they told wb it wasn't going to work but wb wants that sweet sweet 140 million install base

In the end wb approved the project cleared the milestones and allowed the product to release

SonOfOsiris13h ago

Yeah this guys ported MK11 which is great, Hogwarts Legacy which is great, and MK1 is now ok, play it every day