Ubisoft has said that the new features showcased in the Rayman Legends trailer don't represent the final game or the Wii U. According to the publisher, this video was designed to be seen by internal production teams who create game prototypes with work in progress development kits.
Nobody was even sure there would be a sequel at all.
What worries me is that Michel Ancel may not have been part of its production, as he's supposed to be working on Beyond Good & Evil 2.
What doesn't worry me is that this engine was built by Ancel and his team, which means that, if most of the team's members are working on this one, it will be at least as impressive and enjoyable as Origins.
I'm excited. Why am I so excited?! It will probably have a November release like Origins, since the Wii U is rumoured to release during that month. Following Origins' success, it's safe to say that Legends will sell very well.
But, please, let's not make "2D Rayman Game" a DLC-plagued yearly release. Please, Ubisoft, don't ruin it.
Oh. All right! Happiness ensues.
Sega itself can't even manage than level of quality with its sonic 4 episodes .
The animation alone is a nightmare and sheer craftmanship . Full on 3d games are much easier to produce , especially when most of them use middleware suits like Unreal engine 3 and a matter of throwing staff and money at it .
Games like Rayman Origins are awesome because of their easy to learn/hard to master gameplay and amazing artistic direction (that also includes the music and sound effects). It's pure fun.
Sure, it won't be a killer app for the Wii U, but then again who cares, Nintendo's supposed to handle this. It's a video game, it will be released on different platforms and a lot of people will be able to enjoy it, this is the only thing that matters.
Now if you think that games like Origins, which one of 2011's most polished and fun titles, aren't worthy of your time, then it's high time you've reconsidered that. And bring along a few friends.
Also, no matter what you think, a game like Rayman Origins isn't easily done. It requires a lot of talent to draw, color, animate, etc... everything that you're able to see in-game, while making sure it stays playable and doesn't confuse players by making it hard to see the path.
Some of the best 2d things we had on ps2 were the excellent Odin sphere or Street fighter III , an inferior port of the arcade version .
It wouldnt handle as well Oboro Muramasa or that Rayman .
I believe the hardware itself would be able to ->handle<- Rayman Origins = to make it run. The PlayStation 2 and the Xbox were quite powerful and the Wii isn't vastly superior to them. As far as I'm concerned, Rayman Origins looks exactly like its PC/PS3/630 counterparts.
I'm not saying it would be 60 FPS, and certainly not 1080p.
However, what's sure is that a game looking as good as this would never have been created back in the PS2 days. The engine they've built, UbiArt, is impressive. I can't imagine how hard they had to work to make it that good but the results have proven to be very satisfying.