Destructoid interview: Bionic Commando's Ben Judd

Back in October of this year, Capcom turned the heads of more than a few old-school gamers, when they announced that a new Bionic Commando game was in development for the PlayStation 3, Xbox 360, and PC -- and was looking to woo a new generation of fans in the way that the NES version captivated many gamers in 1988.

In the vein of its predecessor, Bionic Commando once again has gamers taking control of the man with the golden arm, in his quest to right a few wrongs. Along the way, they learn a few important life lessons which culminate in the realization that when one finds themself betrayed by their own government in a post-apocalyptic city in ruins, the act of jumping is not only highly overrated, but completely unnecessary. That is, when you are outfitted with the latest technological advances in bionics. Simply stated, it's all about having the right tools for the job -- and Nathan Spencer has the tools to get the job done.

Having seen the debut trailer and the gameplay videos, people might have a few unanswered questions about the new game and the direction in which it's headed. Not to worry though, as Destructoid has them covered. Recently, they had the pleasure of talking with Capcom Japan's own Ben Judd, who was tasked with heading up production of Bionic Commando's first sequel in over 20 years.

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