Did you think the coma-story for Driver: San Francisco was a bit odd? Yeah, me too. Reflections understand though, and speaking to us in a recent interview they've tried to put the move into some kind of context.
"Driver is about cops, it's about cop stories and undercover missions, and that's something we wanted to preserve," said Senior Producer Jean-Sebastien Decant.
Ubisoft seems to have teased a new Driver game, with the company's CEO pointing to various projects being in development.
Immersed Gamer writes: "Ubisoft came out with the announcement that some of their classic titles are shutting down their servers. While this is not entirely surprising, the next bit is quite shocking. As Ubisoft states in regard to many of said classic games, “additionally, the installation and access to DLC will be unavailable”.
The wording is a little vague, so the actual paid DLC could be safe. But it doesn’t change the fact that multiplayer modes of Assassin’s Creed Brotherhood, Rayman Legends, and Driver San Francisco will surely be missed. Especially since no alternative exists in many of those cases. This happens to unveil right next to our story where I essentially beg Atlus to port SMT to modern consoles alongside Persona.
Seems like videogame preservation is on the down-low…"
And you want us to go all digital? This is the bull sh*t that makes me apprehensive to an all digital future. You corpo guys don’t understand game preservation or it’s importance.
Companies who withdraw support should be legally made to patch games to enable the 'owner' to create and host their own MP lobbies. This is theft
From VG247: "When cars slide, they leave tyre marks. In a game like Driver, they’re an aesthetic touch, part of the inherent cool of a handbrake turn. But those dark shadows in the road also tell a story. From tyre marks, you can determine the speed of a vehicle, when it started to skid, and its ultimate direction of travel – long after the car itself has vanished into the distance."
Why did they stop making some of the best games ever? Driver was one of them.
A story driven game with pure driving gameplay. I'd love to see a new Driver game or a remake of the first one.
if they mean they're using the most tired, cliched storytelling device in the history of storytelling, then yeah.
they're seriously going with the whole "it's a dream" angle?
and if it's all a dream, what's the point?
I am Pretty sure Bonelly and co. were aiming for the same thing since Driver 1. Here is hoping this one is good.