Talking as part of an in-depth interview published on Gamasutra today, Kojima Productions' Ryan Payton has revealed that there are over 200 developers working to complete Metal Gear Solid 4 for PlayStation 3.
wow this game is going to be huge
I really hope we get this game by March 08 the latest.
Isn't this story already posted under a different title?
I don't think so. Because i check before posting it
That's huge! Nothing compared to Smash Bros Brawl, though.
how many does Smash Bros. Brawl have?...KZ2 had like 140 the day they started the game, which has since grown close to 200 rumored...and doesn't crysis have like tiple that or something?... I hadn't heard anything about smash bros brawl...but I guess that is what it will take to get a degree of Havok into a Wii game...j/k
Fook me, Fook yu
Does that number alarm anyone else? Man, the PS3 must be a bear to program if THESE guys have to put that many people into it. I have no doubt the game will be incredible but will they be able to show a profit? There's only a handful of companies that can put these kind of resources into a project.
lmao lets all try and turn this into a negative thing, thats pretty sad, MGS is a huge franchise it should be expected with such a game, it will sell a serious amount of systems worldwide when it's released anyway plus it's coming out after christmas...
Tell me how 200 people working on a video game is a good thing for the industry. Edit: lmao @ actionbastard! Good point "TheHater"...I hadn't considered online. Still alot of people though but not as bad when you consider the multiplayer. Maybe they're developing an engine to license...that would make more sense.
I think half of them are working on the 360 version. So that would be 10 people for every DVD it will be on...
The are also working on MGS online. So 200 hundred people isn't too much.
"Tell me how 200 people working on a video game is a good thing for the industry." Although 200 people working on one game may seem a bit over kill, and that it may not be a good thing.... but this is the way I see it. 200 people working on a project means 200 people in the industry have jobs. Period. This may not look good, but have jobs for all of those people is a good thing. When I graduated from Art School (3d animation) the market was flooded, and it was very difficult to get a job anywhere. I don't see 200 person projects being a bad thing in this way.
Thats why its a very good thing that these big developers are programing big games now. After there finished. They will sell there middle-ware off to the little company's, along with the new edge 2.0 tool, (Insomniac Games)is already helping out other 3rd parties. PS3 will have lots of great tools to work with. It will take a bit more time though. Maybe another 2 years. Killzone finished November 2008, Then they sell those amazing tools to other company's, and that games takes 3 years to make. 2011 will be a great year for PS3. no joke.
cant wait for the 360 version ONLY JOKING. What i'm really excited for is the online mode... PSN is going to light up when MGS4 gets released.
i'm not confused THIS IS NO FPS THIS IS MGS
for europe. Sony plans on maximizing this so the next MGS can stay exlusive or what ever franchize kojima makes for them. if Zone of enders 3 is very well PS3 exclusive it will be interestig to see what the market will look like after MGS4 drops simultaneously worldwide in march. i have a feeling plenty will be huming a different tune
Will be devastating this holiday. Regardless of Halo, MGS4 & MGSO will be in higher demand. That is of course, if it were being released this holiday.
I'm not buying a PS3 until this game is released. If it does come in a bundle, that would be sweet. Hopefully this is true.
of course they have this is going to be the biggest game to date
MGS is massive, massive in Japan which only certain games are, massive in the states and UK, it's MGS can't wait Kojima is a genius...
Kojima is definately a genious (I agree). Does he still have the same stance that this will be the last Metal Gear? I really hope not. I would love to see this on future consoles as well (PS4).
over 200... Damnn I really hope for these guys that they will at least break even
With 200 people working on this, id expect it to look a lot better or be a very long game. Probably why they have online seperate from the game.
Look better. Look better than what? This game looks fantastic. Some of you folks have ungodly high standards that your expecting from these consoles. No wonder 200 people need to work on them in the first place.
maybe they should have had 1,000 working on it so it wouldn't have been delayed every 6 months for the past 2 years.....
just makes you think how good this game is going to be with 200 people working on it
I can't wait foir this game it's going to be orgasmic :)
I can`t say i agree with Captain Tuttle (he usually says smart things i think) that it has to reflect that only the PS3 is hard to develop for, although it`s not the easiest machine as we all know. I think it shows the commitment Kojima and Konami is putting into the game to make sure it`s going to be great. A big development team alone dosn`t warrant success, but given Kojima`s history, i think it will turn out good. If the same team is working to MGS: Online that makes sense too. Can`t wait to see what they can use of the rumble. The MGS-games was always the one of few, which used it to great effects.
This doesn't surprise me at all. Kojima is all about the quality of a product. He wants to get this game just right. I'll wait till next fall if I have to, as long as he gets it right like ge did with MGS3. MGS2 was too much of "What the Fock?" Thanks for the disagree. I've should of known better to voice an Opinion.
that's a lot of devs, i'm on of them.
and me is hideo kojimas son q_q
Huge title = big group of developers
crew. My goodness that's gargantuan.
200 people? Hate to be the one to foot the bill to all of those people!
Wow the development cost for this game is gonna be huge. I hope they break even. Don,t see this selling huge amounts with the small attach rate and small install base on the ps3.
Trolls aside, consider the facts that we know about this generation of gaming. There is a lot more to take into account when making a game on the PS3 (and other "next-gen" consoles). There is the sound design to take advantage of more sophisticated surround sound systems, there is the visuals and art which have to be a notch above due to the high level of interactivity and detail. There is the need to innovate on things such as controls etc., and a whole list of other factors that have to be taken into account for the implementation of things like rumble, character animation and so on. The point is the more things you have to take into account, the more man power your going to need to address these demands. Not to mention that peoples expectations are so high that increasingly these companies have to put in the work to research the hardware to maximize its performance within the given timeframe. Not all games are going to require 200 developers, but some will and thats a fact. When Mario Bros. first came out, Mario and Luigi were made up of a few pixels, now you have facial animation, clothing, lighting, character animation and movement, one or two developers don't cut it anymore. Video games are moving in the same direction as movies, if you want the sales and the quality, you have to put forth the money. This game will sell, its one of the reasons I got a PS3 but I don't want them to rush it, I would rather them take their time. And unlike a lot of other games, the MGS series has always had a lengthy story so I am sure we will all be in for a treat, and the online portion also looks to be very nice, I for one can't wait.
How does the phrase go? "Too many cooks spoil the soup"?
The games single player looks ok for a ps3 title but it's online looks like a ps2 title, seriously. So 200 people working on it tells me it's so hard to develop and get any type of useable power for this system that they needed 200 people to desperately get this title shippable for next year. It's a daily desperate attempt to make it play good, but from what I've seen it's not looking good and really the online sucks major. No, this isn't a fanboy talking bad about the ps3 it's a totally real observation. I'm really liking KZ2 and I have hopes it's going to be great if the bugs are worked out but MGS4 not so good. The online is failing at this point, and they keep showing that stupid damned box to hide under, so are you all going to tell me that everytime you see a box sitting out that your not going to toss a grenade at it or blow it fool of lead? "Please quite showing that stupid box as camouflage"
I will now demonstrate that all the things that come out your mouth amount to what my neighbors dog leaves in the yard every morning. Explain this to me so I may better understand. -How is the online portion of MGS4 failing when the game has not been released yet? -What box are you talking about? There are barrels in the new game, and if they are boxes, there is no need to use them if you don't feel like it. -So what you have outlined is your dislike for the game in general, so then you would not have been a fan of the game even if it was on the 360. Sounds like sour grapes to me man, you are completely ignorant about anything this game has to do with or offer. I have the game footage that I downloaded from the PlayStation Store and in all honesty the HD footage looks fantastic. It seems like just because the game doesn't seem to be coming to the 360 you want to detract. The new splinter cell looks cool to me, but I don't own a 360 or have plans to buy one, but I am mature enough to leave threads that have nothing to do with me alone. I guess everyone is entitled to their opinion, but yours is obviously flawed and based in some other realm of reality. Groundless predictions and blatant lies won't change anyone who has been a fan of this series from their choice to buy this game or the online portion. Kojima is one of the premier developers on any system, and your words here today show your lack of understanding of the rich history Metal Gear holds within the video game world. Reply if you must, but I sincerely doubt that you are able to string together a cohesive sentence that will make you seem any less of the troll that you are. Its winter, shouldn't bottom dwellers like yourself be slumbering in your cave until spring??
Pay attention lil man.
I dont see it as so bad. Movies have thousands of people working on them, cost 10 times more to make, take just as long and probably gross a very similar number for a hit. The game industry has it pretty good and so do we.
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