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The power of subtractive design in video game development (Part 2 of 2)

Game and Simulation Programming Professor David J. Sushil (and developer of Vanessa Saint-Pierre Delacroix & Her Nightmare) offers some advice for game developers. This is the second in a two-part series of articles.

From the article on indiePub:

"In this part, I will cover how it [subtractive design] can be applied to a game's art, audio and narrative. After all, gameplay is not the only aspect of design where subtraction can be effective."

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