50°

DualShockers: Demo Impressions: Mortal Kombat

DualShockers writes: Upon reporting on Mortal Kombat being banned in Australia, I expected massive blood and gore with broken bones viewable at every second of the game. In a way I was relieved because DC Universe vs. Mortal Kombat was a very disappointing game for me because the lack of gore (which I wanted to see!). No Australians…I’m not relieved that you don’t get Mortal Kombat, I’m relieved because the ban should have confirmed that this rendition will be extremely violent. Sadly, except for the fatalities, I don’t see why this game would be banned anywhere. Let’s hope that since this was a demo NetherRealm Studios toned down the blood a bit. Otherwise Mortal Kombat fans…this game shows great potential! (Special info on fatalities at the bottom of the article).

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dualshockers.com
jjohan354808d ago

Horrible journalism from Dualshockers, again.

60°

Didn’t Expect To See You Here: 5 Influential Fighting Game Guest Characters

Trevor Walker said: Fighting games have always been able to simultaneously experiment and innovate while staying true to their roots in the best of ways. Mechanics change, crossovers take place, and evolution occurs. One of the best examples of all three can be seen in the coveted guest character.

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pslegends.com
90°

The 7 Best Mortal Kombat Mini Games

The fighting genre is full of mini-games, from Street Fighter's car destruction to Tekken Ball. Here's the best Mortal Kombat mini games.

TheBrainZ84d ago

Motor Kombat could've been more than a mini-game.

80°

Warner Bros. Is Pivoting To Live-Service A Decade Too Late

Warner Bros. announced it's pivoting to live-service games, which could be a disastrous move for its devs

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thegamer.com
anast177d ago

They really mean they are pivoting to slot machines on mobile devices.

CrimsonWing69177d ago

I don’t think there ever was a time for GaaS. Its entire resistance is revolved around making a game that generates recurring revenue constantly throughout its lifetime. It’s straight up a corporate scumbag design.

I watched the video seeing if anything changed since the initial Suicide gameplay vid before the delay and it looks the same. So weird watching all the characters just start a gun to their back and bounce super high shooting with no kick-back animation in an empty dead world. The voice acting is cringe and there doesn’t have any sense of atmosphere or immersion like the Arkham games.

And they expect you to pay $70 to $100 for this and then pay more for Battle Passes and items to make grinding less a chore. Yea, no thank you. I hope you learn a hard lesson with this one.