40°

Bungie: Rumor and Speculation

Bungie: Don't believe everything that you read.

This evening, Kotaku Australia published a blog entry to their website claiming that Bungie recently terminated as many as thirty contract employees without notice or justification, effectively eliminating all non full time staff at the request of our publisher, Activision-Blizzard.

The claim is false.

wwm0nkey4850d ago

This just further proves kotaku is full of BS.

Xwow20084850d ago (Edited 4850d ago )

But its strange that bungie is hiring about 28 jobs(see the link),and most of the jobs are for the IT department..if i remember the kotaku article claim most of the ppl who laid off were from the IT department.

Edit:looks like i miss read the kotaku article about most ppl were laid off from IT department sry :P

LordMarius4850d ago

well they do say
"Don't believe everything that you read"

...eh

wwm0nkey4850d ago

Read it again, it was NEVER mentioned they worked in IT.

60°

The DevGAMM conference is returning to Lisbon (Portugal) on November 14th, 2024

"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.

80°

Why Indie Games Fail To Keep Their Place In The Spotlight

A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.

shaenoide1d 18h ago

Easy not enough developpers to add content to the game (palworld)

Profchaos1d 18h ago

That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.

Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.

Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.

Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't

P_Bomb1d 14h ago

The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.

Si-Fly1d 12h ago

I’m glad my preference is single player experiences, Indie devs got me covered 👊🏻

Flewid6381d 10h ago

Indie devs dont make multiplayer games?

Si-Fly1d 8h ago

Read the article dude 👍🏻

Flewid6381d 7h ago

Read the article. Same question.

60°

Nordic Game has just revealed the winners of Nordic Game Awards 2024

"Nordic Game has revealed the winners of this year’s Nordic Game Awards, which took place on Thursday, May 23, during NG24 Spring and streamed live from Slagthuset in Malmö, Sweden." - Nordic Game.