Bit-Tech: "Those of us who love being scared witless have had pretty slim pickings recently. Yes, Resident Evil made us jump when the dogs smashed through the window and Eternal Darkness had that bit with the bathtub - even Condemned had that alarmingly unnerving level with the shop dummies…but those highlights were all ages ago. Very few companies seem willing or able to make really scary games anymore, especially on PC."
Frictional Games says its latest horror adventure Amnesia: Rebirth isn't profitable yet. The studio also revealed a major sales milestone for SOMA.
From GameWatcher: "Publisher and developer Frictional Games has announced that it will release the source code for acclaimed horror game Amnesia: The Dark Descent.
Both Amnesia: The Dark Descent and Amnesia: A Machine for Pigs will go open source today, celebrating the original title's 10th anniversary."
This is brilliant news, will be helpful to see the inner workings of an acclaimed game!
Siliconera caught up with Thomas Grip, Creative Director and Fredrik Olsson, Executive Producer and Creative Lead at Frictional Games, to talk about what drew them back to the series, what they feel is vital in making the player afraid, and their careful approach in making the player’s imagination create fear for them.