In the internet age, it’s easier than ever for games to be kept up to date: new content, balance fixes for the multiplayer component and, arguably the most important, bug fixes. But how much of an obligation do developers have once their game is released?
Shaz from Pixel Swish: "The ROG Xbox Ally is another step towards Team Xbox’s 'Play Anywhere' strategy, and perfectly embodies the company’s future and how we’re all going to be playing an 'Xbox' in the future."
The funny thing about Xbox going more PC-like is that I’ve been saying this for over a decade and finally seeing it come to fruition. People use to hate the idea, but now are embracing it, and all I want is to be put on the payroll lol.
On a serious note, I think this is the best route going forward for MS. They don’t have to get out of the hardware game altogether. They can make their home console $300 entry & $600 premium home consoles and from there partner with other hardware makers for anything beyond that. Focus on being a publisher and creating a strong OS / Cloud option for other devices like desktop, handheld PCs, streaming devices, etc…
I honestly think they should also look into NVIDIA as well, with NVIDIA starting to make their own CPUs. Their CPU is already on par with AMDs best laptop CPUs of the previous/current generation which is more than enough, and a RTX 5000 / 6000 laptop GPU hybrid (DLSS 4 / DLSS5) could do wonders for them, and bring some much needed diversity back to console hardware.
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I saw this years ago. I don't see how it took this long for people actually close to the industry.
I said this years ago, mind you I know nothing about computers, but I always thought Xbox would go more PC-like.
As I said, and always said, I know squat about PCs, so I thought Xbox would become modular. I don’t know if that’s the right word, but I thought they would build a basic frame/shell and gamers would be able to configure their Xbox how they wish, similar to PC and buy motherboards, sound cards and graphic cards. I don’t know if that’s practical or even possible though.
This was when they first entered the gaming space.
"First-person roguelikes like Gunfire Reborn and Roboquest can be quite fun when done well. Another such game is MythForce, which comes from Beamdog, the developer that brought Baldur's Gate 1 and 2 to modern platforms (while mostly ditching the co-op). MythForce features cartoon-like visuals and a fantasy theme, making it quite different from most of its peers. It will soon reach its "final form" via the upcoming Version 1.2 update," says Co-Optimus.
Today, SCS Software officially announced Project Coaches, the next evolution for Euro Truck Simulator 2, adding buses to the game.
It depends on the game/type of game. Single player only games should be put out finished and complete, with a possibility for a patch if there are serious enough bugs.
Any game with a multiplayer component. Not just to keep things fresh but because there are vast amounts of statistical data that can only be gotten after release. Which then should be used to balance online gameplay to make it more fun for the people playing it.
For games that are online only this is even more important, not only should they be balanced post release they should have additional content created and added to them. Free and in DLC form to keep the game sustainable.
It's situational.
If this is a single player only game, then there should be NO need for dlc. If something is meant to be part of the single player game, then it SHOULD be on the game disc or original download if its a psn or xlba game. That adding stuff to single player is nonsense in my opinion. Put the game out when it's DONE and not before plain and simple.
Now on the Multiplayer part, yes to some extent developers should be obligated to that. Because if they want people to play their product for weeks, months, and years at a time, it's their job to give people a REASON to stick with their product.
I don't see the need for much of the DLC released these days, but I do think devs have an obligation to release it. It's become an industry norm, and to not release DLC might have a negative impact on the company.
Personally, though, I hardly see the need for most DLC and rarely ever buy it.
I dont really see much need for DLC but patch support yes
developers aren't obligated to do anything and game reviewers should start evaluating games based on what they are, not what they should be.