150°

Digital Foundry| Little Big Planet 2 Tech Interview

In Digital Foundry's last Saturday feature before the onslaught of E3, we talk to one of Media Molecule's tech masterminds, Alex Evans, about the origins of the company's association with Sony and how they got to grips with unique PlayStation 3 architecture.

We also go in-depth on the make-up of the proprietary engines that power both LittleBigPlanet and its forthcoming, hugely anticipated sequel.

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eurogamer.net
Icyhot5497d ago (Edited 5497d ago )

Nice interview. Digital Foundry interviews are always informative.

On topic, I heard LBP2 was using the GOW3 lighting engine. Great to read it's gonna use MLAA technique. Gosh I hope KZ3 uses the same as well in fact all Sony first party should use it, it gives a much nicer and consistent picture. Also great to hear that all the previous LBP1 levels will also get the graphical updates with MLAA...

Faztkiller5497d ago (Edited 5497d ago )

I Digital Foundry interviews are great glad to see they are using MLAA Hope Multiplatform studios start using it on PS3 as well

seij5555497d ago

LBP2 uses its own lighting engine but uses the same MLAA technique from GOW3.

hesido5497d ago

It only has MLAA in common, which is not a lighting technique. It now has a forward renderer, like GOW3, tho, but it employs a world-space volumetric based lighting solution (unlike screen space solution which cannot account for offscreen objects)

Nathan1235497d ago

This game has GOTY written all over it.

Campy da Camper5497d ago (Edited 5497d ago )

I bought the first one because me kid really wanted it. After "teaching" her some basic controls, she had to wrestle the controller from me. It got to the point she made me leave the room when she played because when I saw her die I would "offer" my assistance. That got old for her real quick.

yewles15497d ago

"I knew that we'd have these six SPU processors, and I'd heard rumours (incorrect in detail, helpful in spirit) that the vertex pipe was weak on the GPU. That doesn't really count as research, but it was enough of a nudge to just force us to build an engine where all the vertices are pushed through SPU."

Oh SHAAAAAMAAAAAN!!! I hope you're REEEEAAADING THIIIIIS!!!

*echo*

asgharagha5497d ago

wowwwwwwwww what is going on with ps3 games????i watched kz3 trailer today and i couldnt believe its visualls ...i cant even imagine how beutiful gow3 or uncharted 2 will be !!!!!!

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50°

Project: Horned Owl Review

From the mid-1980s to the early part of the 2000s, light gun rail shooters were a staple in both arcade and home system gaming. Arguably, the genre started to really hit its stride in the mid-1990s. While games like Time Crisis, Virtual Cop, and House of the Dead, among others, dominated both the home system and arcade space, some one relegated to only home game systems. Today, we’ll be talking about a little-known cult game published by Sony called Project: Horned Owl. This game was developed by Alfa Systems, and all in all, this is a fun game.

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thelastgamestandingexp.com
70°

Interview: Plants vs. Zombies Composer Talks Charm, Humor, and Musical Mayhem

Game Rant interviews Plants vs. Zombies composer Peter McConnell about honoring the series’ quirky roots, adapting its themes, and now going vinyl.

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gamerant.com
VenomUK12d ago

The score for the first Plants Vs Zombies is such great, iconic music that it has a timeless quality. Not quite the level of Minecraft, but wonderful in its own right.

100°

More Final Fantasy IX 25th Anniversary Merch Has Been Revealed

Celebrate Final Fantasy IX's 25th anniversary with the latest merchandise, including figurines of Zidane and Vivi, and a range of t-shirts.

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gamersocialclub.ca
CrimsonWing6911d ago

What a great anniversary, nothing but merch revealed!

4d ago