RevoltTech Writes:
Every time a new game is announced, or comes close to release, developers fan the flames of hype in many ways. One of the most common ways being the phrase, "We have maxed out the (insert console here)".
Fans go crazy at what possibilities this could bring, and developers enjoy the extra hype until the claim gets shot down in a few months by a different developer with a new game.
The Outerhaven writes: Split/Second was the explosive arcade racing game that outshone Ridge Racer and Burnout. That is, until Disney shut it all down before a sequel could happen.
From the mid-1980s to the early part of the 2000s, light gun rail shooters were a staple in both arcade and home system gaming. Arguably, the genre started to really hit its stride in the mid-1990s. While games like Time Crisis, Virtual Cop, and House of the Dead, among others, dominated both the home system and arcade space, some one relegated to only home game systems. Today, we’ll be talking about a little-known cult game published by Sony called Project: Horned Owl. This game was developed by Alfa Systems, and all in all, this is a fun game.
Game Rant interviews Plants vs. Zombies composer Peter McConnell about honoring the series’ quirky roots, adapting its themes, and now going vinyl.
The score for the first Plants Vs Zombies is such great, iconic music that it has a timeless quality. Not quite the level of Minecraft, but wonderful in its own right.
Isnt it obvious they wanna sell their games so they sing the same mantra every time.
In truth if consoles were that powerful we would have all games running in 1080p 60fps 4x-8x AA since that's not happening. In fact lately we are seeing more and more Sub HD titles. Everything points to consoles having been maxed out a long time a go.
butwould you want to wait that long
Developers keep getting more out of the systems not because they are able to get more hardware performance (duh... they maxed hardware usage out already), but because they find more efficient ways to run code and manage hardware resources. Thus, they make code MORE EFFICIENT, and in the end you get more game for your processing power. I love consoles for this reason, because it forces developers to make better designed games with smarter programming.
"More efficient" is just not as sexy as "maxed out."
I don't think 'maxing out' is possible to be honest, look at the DS. With it's meager power you think it'd maxed out at launch but the games keep getting more and more impressive.
...to what devs can do with aging hardware. MS has released a couple key updates that included DirectX improvements. The 360 was DX9-based at launch. Games like Metro 2033 and Alan Wake show some of the new effects that are now possible, given the added DX11-like features. Of course, including those effects can hurt overall performance, like tearing, framerate drop, and lower resolution...but overall the graphical improvements make it worth it.