505 Games U.S. and developer Artificial Mind and Movement (A2M) today unveiled Naughty Bear, a cheeky action videogame featuring a unique blend of comic mischief and astonishingly bad behaviour. Set to release in 2010 for Xbox 360 and PlayStation 3, players will take on the role of Naughty Bear, a bear driven to seek vengeance after the other bears don't invite him to the big birthday party.
Nick writes: "At its launch, Naughty Bear was seemingly overshadowed by E3 a couple of weeks prior. Major releases like Fallout: New Vegas and StarCraft II: Wings of Liberty grabbed gamers’ attention months prior, whereas Naughty Bear, comparable to its terrible stealth mechanics, released on a whimper. The overwhelming influx of poor reviews didn’t help its case either. Yet, a decade later and here I am - writing about a game that continues to serve as a stress reliever or a rainy day substitute. That has to count for something, as I can’t say the same for most triple-A releases."
Nick writes: "WET was a pretty cool experimental project; a mixture of Stranglehold and Max Payne with a bullet-time mechanic and 70’s china-town movie style."
There were a number of cult classics that didn't sell like gangbusters, but still worked their way into gamers' hearts. Here's WWG list of nine great titles that deserve a second chance on newer consoles
I'll point out that these games are all from the X360/PS3 era - they've already had HD releases when they first came out. Split/Second and Blur - with the crazy vehicle physics capable today, why would we not want sequels to them?
The other games, all a matter of opinion of course, but... thank you for your ads between every single game. /s
Dafuq kinda title is that? These games were already released on HD consoles though...
What.The.Hell
Ok, so your a disgruntled teddy bear who is seeking revenge on other teddy bears for not letting you go to a party?
(crickets chirping)
I actually quite like the idea of this - something a bit more interesting than a hot chick with guns and a sword in bullet-time.