30°

Serious Sam HD Review - Couch Campus

Couch Campus: Serious Sam: The First Encounter didn't push any boundaries when it was new, but it never intended to. In a time when most shooters are attempting to inject something new into the genre, there's something oddly refreshing about a game that celebrates the simple. The term, "stupid fun" comes to mind. However, since Serious Sam HD has no original content, it's only natural to question its value this holiday season.

Read Full Story >>
couchcampus.com
50°

Serious Sam Gets A Fully Ray Traced Upgrade! Graphics Comparison, Performance + More

Digital Foundry : Serious Sam is a classic PC shooter that's celebrating its 20th birthday this year - and software engineer 'sultim-t' has delivered a fully path-traced mod, similar to Quake 2 RTX. So how does it look and how well does it run? Alex checks it out.

Read Full Story >>
digitalfoundry.net
Tapani958d ago

Again, sure there are scenes where path racing looks realistic, but I just don’t know if it really looks better. And most of all, is it worth it everything considered (performance hit, heat and power consumption increase, hyper realistic lighting in a cartoon game.)

RaidenBlack958d ago

"is it worth it everything considered ... hyper realistic lighting in a cartoon game."
Because path tracing for a game with more polygons, details, and effects will result a nearly unplayable state of that game using even an RTX 3090, tanking the performance greatly.
Path tracing is freaking expensive calculation. Nvidia's own Marbles demo ran at 1440p@30 with DLSS 2.0 enabled.
Hence the path tracing experimentation is carried out in less detailed games like Quake II and Serious Sam, to analyze the final result, appreciate the said technology and still able to play it at a reasonable framerate.

Tapani958d ago

Thanks for the comment. I completely understand why path tracing is so expensive and used in these low end games to show it off. To me, it simply shows how far we still are from any reasonable implementation of RT in games. I think realistically we can talk about ray tracing for consoles when PS6 and XSX2 releases in 2026-2027, or for PC when RTX 5000 - RX 8000 series are out in 2025-2026. That's when it becomes somewhat realistic, because we have to remember the rasterization requirements go up, and the reflections required also go up in parallel.

Meanwhile, I think the best bang for buck for highend is 6800xt OC'd 10% with MPT. I've got a 6900xt, and I run it raster 4K60 all maxed out, and when it doesn't run a stable 60fps, I can scale resolution down 10-20% or use FSR ultra quality or quality and it looks very good still. Ray tracing..? Not a chance, it's just a gimmick, and am not interested in it. Sure, it looks more realistic, but my question is, does it really look better? I mean better in most gamers eyes, not better in technically savvy analysts eyes who know what a scene should look like. Because there's a massive difference between those subjective and objective views. I actually like often baked lighting and reflections better, because they seem to be what the original artists were going for.

JohnGibreci957d ago

I really like this new lighting and metalish looks. Hopefully it just gets better and better. Btw, 20 years of Serious Sam development, damn. That's huge for not that big developer team.

2pacalypsenow1668d ago

Just like In the real world 🇺🇸

1666d ago
AK911666d ago

I don't remember if you save the world in that game but Urban Chaos: Riot Response was one of the most american games back in the day, I've never even been to the country and that game was still rad.

50°

The Benefits of Brain Dead Gaming

Player 2 looks a the benefit of playing those games that are style over substance and how that can sometimes be exactly what the doctor ordered.

Read Full Story >>
player2.net.au
pyroxxx1927d ago

I clicked because of Serius Sam,...,.. article,..-- cool read.