In the years prior to 2002, Rareware was an industry powerhouse. The development studio virtually carried Nintendo through the N64 era, providing critically acclaimed titles such as Banjo Kazooie, Donkey Kong 64 and Golden Eye 007. In the years following Microsoft's acquisition of the company, however, the company has produced only a mere handful of titles, many of which had a general reception as lukewarm at best.
Microsoft's Shane Kim spoke with Shacknews recently on where Microsoft's current expectations for the company stand.
This could be fun as they make great tables. Go big or go extinct. Prime your senses for a neural handshake and step into the cockpit of a Jaeger. It is on you to cancel the apocalypse when Pacific Rim Pinball comes to Pinball FX on May 16.
Microsoft just posted the third quarter of its 2024 fiscal financial results. The software maker made $61.9 billion in revenue and a net income of $21.9 billion during Q3. Revenue is up 17 percent, and net income has increased by 20 percent.
Xbox content + services up 62% while hardware down 31%... seems about right with the way they tout you don't need the hardware to play. People can play on their phones or smart tv or other means. I don't hardly play on my consoles directly since getting devices like the logitech g-cloud and ps portal. Which is to also say I have been playing more digital than physical because of these devices.
Too expensive hardware when others offer the same or more for less? Good work, Green Team.
"Despite some early successes for Xbox games on rival platforms, Xbox hardware is down by a massive 31 percent this quarter."
"Without Activision Blizzard, Microsoft’s overall gaming revenue would have actually declined this quarter."
"Xbox content and services would have only been up a single percent without Activision Blizzard..."
"It looks like next quarter is going to be a similar story for gaming at Microsoft, too."
That is crazy... so A/B/K is carrying the whole Xbox gaming.
Oh and Microsoft will be fine. Windows, Office and Cloud are growing with each pc purchase.
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
Good Luck
Rare sucks now..
Games by them are new franchises such as Viva Pinata so it will be a while before people start to play their games.
Rare has gone to the dogs,but I would love to see a new Conker on the Xbox 360:)
rare games are great. viva pinata, even though to y'all might think it seems childish, it's actually quite deep in game play and fun. rare has always been about fun and a good amount of polish in their games, they have all my respect. they don't half ass games like some publishers... *ahmmm, ea* no knockin' if you haven't tried it is all i'm saying.