10°

The Three Qualities of Level Design

Martin Nerurkar writes...
In this post I'll talk a bit about the goals and requirements of good level design. This thing has grown out of my architecture degree and the numerous lectures I held on the subject of level design – especially those with architects-in-training as their audience. So if you've sat in on one of them, this will propably be familiar.

So before I get into level design, I'll first have to talk a bit about architecture. Thousands of years ago, the roman architect Vitruvius identified what he called the three "qualities of architecture". They are as follows:

* Firmitas, stability. The building stands stable on it's own
* Utilitas, usability. The spaces created by the building are suited for their intended use
* Venustas, beauty. This building has a beautiful aesthetic

Now I tried transporting this divide over to level design, and this is what I got:

* Firmitas, stability. The level runs well without any technical or performance issues
* Utilitas, usability. The space does a good job at leveraging the game mechanics
* Venustas, beauty. The environment creates an atmosphere and provides affordances.

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gamearch.com
50°

Bring the Madness. Let’s run it back. #CBB #ItsInTheGame

EA Sports is teasing the announcement of a new college basketball game. This would mark the publisher’s return to the sport since 2009.

50°

Hell is Us — Game Overview • VGMM

Hell is Us is a game set in the fictional country of Hadea, where Rémi, a former peacekeeper, returns to find his parents. The game features a blend of future technology, nature, and horror, with a unique atmosphere and design.

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videogamesmademe.com
60°

Ministry of Truth: 1984 — Game Overview • VGMM

Obey, hide or fight the system. It's all in your hands. And remember: "War is peace. Freedom is slavery. Ignorance is strength."

"Ministry of Truth: 1984" is an upcoming political dystopian simulation game developed by Ukrainian studio 'False Memory Dept.'

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videogamesmademe.com