Korean developer Softmax first gained experience using the Unreal Engine to develop its 2005 PlayStation 2 and PSP role-playing game, Magnacarta: Tears of Blood, which was powered by Unreal Engine 2. For the sequel, a team of 40 at Softmax partnered with Namco Bandai to create Magnacarta 2 for Xbox 360 using the latest Unreal Engine 3 technology.
"There were some big improvements added to Unreal Engine 3 regarding toolsets and rendering abilities," said Yoshihisa Kanesaka, producer of Magnacarta 2.
On top of the processing power that Microsoft's Xbox 360 brought to the table, Kanesaka believes his team benefited from two key aspects of Unreal Engine 3. "The Unreal Editor, which has been vastly improved from Unreal Engine 2, has always been a long-time merit of the software," said Kanesaka.
OXM's Edwin writes: "The sun is shining, there's a half-finished copy of Bioshock Infinite back home, I've got a third-hand 3DS in the post (it cost £80 - sucks to be you, launch buyers!) and another long Easter weekend is upon us. How are you spending yours - engaging in religious ceremonies? Decapitating make-believe rabbits? Dying of chocolate? Visiting your drunken excesses on relatives? Or playing videogames?"
Lots of mediocre titles in that list save Amalur and Overlord . There are better underrated titles out there , some more ignored than that list
Russ reports on all the RPG sales around the internet and retail stores this week.
We take a look at Magna Carta 2 and see if this Korean RPG is more exciting than the revolutionary bill its named after.