In the MMORPG world, it seems to be the norm to make your game as accessible as possible. Follow the herd. Risks are bad for business. And why do anything different? Time and again, it works. Players seem to enjoy the formula. To most MMORPG producers, the path to success lies in simply taking the standard formula, adding their particular twist to it, and releasing the game as somehow new and exciting.
But then, every so often, you get a game which takes the tried and true method, laughs at it, pushes it over, and stomps its head into the ground. Darkfall, by indie publisher Aventurine, is just such a game. Regardless of whether or not the game succeeds, Aventurine is worthy of praise if for no other reason than having the audacity to do something different.