The point and click adventure genre was once a burgeoning industry. The Monkey Island series, Sam and Max and well, pretty much every LucasArts adventure were critical darlings, and fared well commercially. Combining interesting stories, laugh out loud dialogue, and intriguing puzzles, what could go wrong? Something did, and the adventure game died a slow painful death. In the face of graphically intensive FPS and RTS games, the adventure went by unnoticed, and soon enough they weren't being made any more. The brilliant Grim Fandango attempted to bring things back, but instead turned out to be the swansong for original Lucas Arts adventures, going by unnoticed despite the shrieking of games journalists everywhere.