In a GDC Serious Game Summit keynote, Frank Lantz of developer area/code discussed his game Chain Factor, as well as the challenges and opportunities around developing alternate reality games.
Lantz led by comparing traditional non-electronic games -- "almost like dance, a stylized form of interaction with other people" -- to computer games, which he calls "a match made in heaven" due to their ability to provide enormously complex yet seamless interactions.
Although single-player video games became the norm, he noted, in recent years more of the types of physical and social interaction inherent in pre-electronic games have started to find their way into the medium, by way of the Wii, Rock Band, alternate reality games, and more.
CCG writes - "I completed planetarian: Snow Globe in around 90 minutes. Thankfully, the price is very reasonable, and it can only go lower if they offer it on sale, making it an entirely fair value. Given the relatively short runtime and low price, it's a nice companion for fans of planetarian HD. I'm also pleased to say that the moral concerns are fairly light as well. If you enjoyed planetarian, then I'd say that planetarian: Snow Globe is worth your time. While you could probably play this one first if you must, I would probably recommend reading planetarian HD before this title."
In this case, it's quantity over quality.
The Outerhaven writes: Split/Second was the explosive arcade racing game that outshone Ridge Racer and Burnout. That is, until Disney shut it all down before a sequel could happen.
As a kid i had some heart attacks playing this game. The soundtrack right on point with those close calls. I love this game.