GDN: Overgrowth Developer Diary #3 - Weapons

GSN writes: "This week I'd like to take a break from describing the Wolfire Phoenix Engine terrain system so that I can show off some Overgrowth weaponry. Aubrey Serr, Wolfire's lead artist, has been working very hard on developing the look and feel of Overgrowth. Though we officially started developing Overgrowth in September of last year, Aubrey has been brainstorming ideas with David since initial work began on the Lugaru 2 proto-type a few years ago. The result is that every asset Aubrey makes, is uniquely tailored to mesh with his clear vision of the Overgrowth world. Perhaps this manifests itself most in Aubrey's weapon assets."

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