DigitalFoundry : Like Valve's Proton compatibility layer for Steam Deck, Apple has made the Game Porting Toolkit to let Windows games run on macOS - so we tested it.
Source code for CD Projekt's action role-playing games The Witcher 3 and Cyberpunk 2077 have allegedly been compromised.
Well they are using unreal engine now thanks to there work culture and horrific job on making cyberpunk so for the future no impact.
But it will be interesting to see what mods will be made
https://rebel-wolves.com/
Wait a min...I swear to god CP2077's source code got leaked before. CDPR needs to stop using "password123" for all their accounts 😅
Cyberpunk 2077's launch resulted in a loss of goodwill with gamers, but there is a way to earn it back with the upcoming sequel.
They will need to add everything they promised in the first one and not over promise on the second one.
As somebody who has been playing the tabletop games since the 90s and was let down on launch by my PS4 version, you can bet I'm not going the preorder any sequel.
3rd person option, and everything else that was originally promised. Next don't force agenda driven naratives. Finally, release a finished product without need for day one patches.
During CD Projekt’s Fiscal Year 2023 earnings call, CEO Michael Nowakowski said that the company is keen on licensing its IP rights to third-party developers to create mobile adaptations of its titles.
Probably not.
If Apple wants to be a major player in gaming, they could do it in an instant. Release an Apple TV with an M2 Pro chip, that includes an Apple-designed controller, and have a solid lineup of titles running natively.
But Apple won't do that and gamers wouldn't respond to it if they did. The App Store rules would prohibit mods and Apple would never allow Steam downloads on tvOS. It's nice seeing Apple's efforts here, but their gaming pushes come off as half-efforts they do to fill a bullet point on a feature list.
Apple Arcade is a good example of that. Games are not allowed to have microtransactions while in the service and most if not all have controller support. You can play the games on iPhone, iPad, or Apple TV. Sounds great and seems like Apple cares, until you realize that this is the one feature/service Apple offers that they don't have their own solution for - the controller. Apple is not a company that relies on others, they believe in synergy of their hardware combined with their software, but here we are using any random controller on Bluetooth with no Apple-made standard.
Apple's entire lineup is built around Creativity and Productivity first and fun second.
It's in their DNA.
Not sure if they'll change that.
It's a capability, feature and selling point to new consumers, NOT a revolution. DF, serious waste of time of pissing in the wind. You may as well have done some Cider testing on an ancient version of OSX (also a "revolution").
Anyone using a mac with any serious hardware in it is not gaming on it and honestly, don't care. They're working, not gaming.
Focus is quality and sales, not quality or optimized for the hardware. It will open up a whole slew of dumpster fire-level titles just like the good old universal binary days of ios. Yum Yum
Back in 2018, Apple compared the iPad Pro to the Xbox One S. That means that any M1 Mac and better should run games better than a last gen console, probably better than Steam Deck, and definitely better than a Nintendo Switch. But I would want to see a game by game benchmark before investing in games for Mac.