170°

Nintendo not thinking about older Zelda games, "difficult to say" if classic style will return

The Legend of Zelda series producer Eiji Aonuma has again commented on the possibility of revisiting the style of past entries in the series – but there are no plans as of now. Speaking with RTL Nieuws, Aonuma said that games like Breath of the Wild and Tears of the Kingdom were possible because of what came before them.

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nintendoeverything.com
GoodGuy09680d ago

Which is very sad. I still wish we could get a zelda like twilight princess, the dark tone and theme in the traditional style. But times have changed and the masses prefer open world sandbox. Smh. Perhaps we can get a proper hd remake of ocarina of time some day.

CDbiggen645d ago

I played 100 hours of Tears of the Kingdom, enjoyed it, but ready for a game like that next.

kythlyn679d ago

If they can bounce between 2D and 3D Mario games, they can bounce between classic and modern Zelda games too. I thought this was a given when the Switch combined a handheld with a primary console.

Inverno679d ago

Then this is where I part ways. I won't disagree with anyone who says that the old formula was getting stale. And I do think BoTW in a few ways was a step in the right direction, but there's way too much good that was left with the old formula in the transition.

CrimsonWing69679d ago

I want it to. I’m sorry, but these new Zelda games I just can’t get into.

Duke19679d ago

Well that sucks. I still love the classic formula WAY more than the Hyrule Engineering Simulator

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210°

List of all prices for Nintendo Switch 2 Upgrade Packs

Prices revealed for all Nintendo Switch 2 Upgrade Packs, coming from both Nintendo and third-parties.

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nintendoeverything.com
IanTH15d ago (Edited 15d ago )

I argue that simple res/FPS bumps should be free, and then you can charge $10 if it includes actual extra content. That seems to be what has been settled on.

Many PS4 games got free upgrades for PS5 when just increasing res/FPS. Days Gone, for example, got a free FPS bump to start the generation. Now it's getting a "remaster", improved visuals/extra modes/content for $10.

I know they have *some* free upgrades - though we don't know what they entail - but the Zelda games just seem like they know they can get money from eager new buyers, so why not. Zelda Notes doesn't quite seem to justify $10, but hey, let us choose. Make it a $10 app, and give the res/FPS upgrades for free.

CrashMania15d ago

Weird the Jamboree pack being 20 with no new boards or minigames for party mode, way to miss the mark. Minigame variety is seriously lacking for the party mode compared to superstars, my biggest issue with the game, think I'll pass on that.

L3e15d ago

I wonder if there will be supply issues (unable to find the system). Interesting that they are launching in the middle of the year as well.

gold_drake14d ago

some of these are abit pricey.
like why?

neutralgamer199214d ago

It's Nintendo they know they can get away with it. Bits that simple

Dhika14d ago

Why the differences in prices?

60°

Link Should Talk, but Choose His Words Carefully in The Legend of Zelda Movie

Link should have a voice in The Legend of Zelda Movie. While he mostly stays quiet in the games, he canonically does speak but usually holds back on expressing his thoughts. In a movie format, it is better for the character and the story itself that Link speaks.

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gamesandwich.com
got_dam42d ago

I just hope it's not a bunch MCU Snarky McJokeface dialog. Started playing veilguard free on PSN (would not recommend) and it's a perfect example of how dialog in contemporary entertainment is garbage.

Relientk7742d ago

It's gonna be Chris Pratt again lol

"It's a me Link"

160°

2020s - The Decade of Bloated Masterpieces

VGChartz's Mark Nielsen: "Halfway into the decade and the 2020s has been an interesting one for gaming in both good ways and bad, with the restructuring of the industry, a mix of innovation and the same old, and of course many, many long waits. But there have also been many quality titles, to be sure; the last three years in particular have seen a number of critical darlings. Something the most acclaimed ones have had in common (with the obvious exception of Astro Bot) has been an absolutely massive scope, easily boasting 100+ hours of content.

In my own experience that massive amount of content hasn’t always been a positive; in fact I would go so far as to call their slightly overeager strive for quantity a shared flaw of these games. I’ll be looking at four titles in particular here and going over the different ways in which these otherwise solid experiences became victims of having just a bit too much fluff."

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vgchartz.com
Profchaos55d ago (Edited 55d ago )

To much unimportant content and bloat is mote likely to cause me to stop playing or never revisit it. Especially when it feels like you're forcing the player to do side quests to pad out your game length just to make it long enough so you won't have the player trade the game in to fast

One recent example for me is Hogwarts I enjoyed the story but despised the level gating there was no real reason to lock missions behind a leveling system it was just forcing the player to fly around doing side quests and puzzles so they could advance to the next chapter

gold_drake55d ago

omg hogwarts

i love every second of it but damn, does it feel like a chore to play haha.

scorpio_204955d ago

Hogwarts Legacy should have stuck to what other games couldn’t do: Let us be a Hogwarts student. The open world aspect was just like any Ubisoft game.

attilayavuzer55d ago

Honestly wish it had more of a Bully feel. It was clear that 90% of the attention went to the school and town and the rest felt like the northern chunk of Just Cause 3's map. Almost like they had to justify the flying mechanic by spreading things out.

Profchaos55d ago

Yeah agree the Hogwarts castle and grounds is ripe for exploration. Look at the PS1 Argonaut game i felt like that old game did a better job with relaying what it's like to be a student at Hogwarts than what legacy did.

Legacy was like ok you've done a few classes learnt to ride a broom go spend the next multitude of hours exploring nearby towns and killing hundreds of goblins and spiders I don't think they did enough with the school grounds.

I appreciate them including Hogsmeade but I felt like it didn't need to expand past that point

24d ago
SimpleDad55d ago (Edited 55d ago )

Why don't we have more 12-15h single player stories for $45 is beyond me.

Profchaos55d ago

My guess is I recall around the late 2000s game trades were a big issue which resulted in publishers shifting away from standard single player campaigns that could be beaten in a month and we started to see more expansive open worlds that would take longer to see everything to keep the player invested long enough that they wouldn't trade in the game when it was going to be the most profitable retail window e.g the first month

With the rise of all digital games I can see those games making a comeback as there is no second hand market

I_am_Batman55d ago

Expecting a 12-15h game to be $45 is part of the problem. These games don't sell well at full price anymore and relatively speaking it takes a lot fewer resources to stretch it into a 30-40 hour game that can be sold for full price.

We can complain about padding all we want, but most people simply pay more for padded games.

thorstein55d ago

Eternal Strands $48. 18 hours

Citizen Sleeper 2 $23 10 hours.

AstroBot (got as a gift) 16 hours and they keep adding levels.

CantThinkOfAUsername55d ago

Totally agree. I'm tired of the same bloated fluff that games present as 'content.'

anast55d ago (Edited 55d ago )

BG Act III is dense. It's the opposite of bloat.

andy8555d ago

Act 3 is massive. I think I finished the game 4 times for the platinum and I know I must have missed at least half the stuff in that city

anast55d ago

There is some much unique content in that ACT.

gold_drake55d ago

i feel like Rebirth only really had Costa del sol as a bloat. but its a long game, so i dont blame the author

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