In a few days, Layers of Fear will be released, a new adaptation of a successful horror series created by the Polish Bloober Team in collaboration with Anshar Studios. It's not a direct remake, nor is it a completely new game. Instead, it's more of a definitive version that takes familiar elements, modifies some of them, and adds a lot of new content. Why did the developers decide to return to older games? What have they learned and how have they utilized new technologies? To answer these questions, we spoke not only with Kacper Michalski, the head of production at Bloober Team, but also with other members of the team working on the game.
With Layers of Fear, Bloober Team reworks their previous horror releases into a single package that’s worth revisiting and getting spooked over again.
This is the definitive version of the game and it brings all the previous Layers of Fear content together in a cohesive whole.
GB: "Even in a year as excellent for gaming as 2023 has been, there have been more than a few disappointing releases."
Greyhill Incident had potential but got slammed. I’ll still try it, but on sale or GamePass. Someday.