220°

Yamauchi on Why Gran Turismo Works in VR Without Making You Sick

Remon: "I didn't expect Gran Turismo 7 to be the most relaxing and soothing game on Playstation VR2 . Yes, it's a high speed racing game with extremely realistic physics. But for me, next to Tetris Effect Connected, it's become the most meditative PSVR 2 experience. What's even more surprising is that Gran Turismo 7 in PSVR 2 doesn't make me sick despite its high speeds.

Gran Turismo series producer Kazunori Yamauchi spoke to me via video chat to discuss why the GT7 feels so enjoyable to drive and what inspired his design choices."

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Babadook7369d ago (Edited 369d ago )

I was very careful not to push myself when i first popped GT7 in VR, by limiting myself to 30 min sessions. I got sick from Drive Club VR. Surprisingly, even after hours of playing on a Gr 3 race, I don’t get sick now.

SullysCigar369d ago

Yamauchi has suggested in the past that choosing a slower car that's a convertible is a good choice for your first drive, because it makes you feel less enclosed, but you still have the frame of reference of the car itself.

When I put friends or family into GT7 on PSVR2, I sit them in front of my wheel, put them in a Mazda MX-5 / Miata, roof off and tuned to remove body roll, improved brakes, slick soft racing tyres and a turbo. This seems perfect, as they spin out less and can get started again more easily if they do. It's not too fast, but fast enough for a first timer. Set up a fan facing them too - that certainly helps.

But people quickly adjust and you just want more variation, speed and handling as you get better at the game. It's the most hooked I've been for years.

XiNatsuDragnel369d ago (Edited 369d ago )

Congratulations Yamauchi

Viljong369d ago

Is vr sickness even a thing. 30 fps games are worse

mandf369d ago

Nothing to do with frames although that has a part. Walking and then saddening stopping messes with your brain for some people. Me included

Viljong369d ago

Switchback is the only game which give me slight nausea same as irl rollercoaster. When it go highspeed and steep downhill comes it feel like my stomach is moving up and im falling off my stool. Interesting that i get the same effect than irl coaster without movement. But i dont call it vr sickness its just very immersive. Other games i play with freemovement and all vignette effects off.

Have GT7 too and playing it without nausea. Its superb in vr mode. Wish i could get the logitech g923 for it. But dualsense is very good aswell and feel right at home after playing forza on series x. Ofc with better haptics that dual sense offer. Only bad thing about gt7 is the unskipable movie when you play it first time. I was getting frustrated after all the motor history it start showing ingame racing i think the whole thingh lasted like 20-30min. Then you get the coffeeshop things and tutorials going on and finally when you get to race you have 120hp hybrid family car.

lucian229369d ago

Any artificial movement can cause motion sickness. Certain games I can't play in vr be cause of it. That's why I prefer games like superhot thst move only when your body moves

kneon368d ago

It's the discrepancy between what you are seeing and feeling and what your brain expects to be seeing and feeling that causes issues in VR. That's why latency is a killer. if you turn your head and the image lags behind it messes you up.

mandf368d ago

Kneon
You're right about that. Gt7 gave me motion sickness in the beginning but went away. I play for 12 hours a day on the weekend with no problems now. Pavlov still gets me. Resident evil is awesome but when I walk it gets me. It gets less over time.

RPGer369d ago

Because the nature of GT games. The game and the camera is static as ever, and it very usable and a prefect way to play racing game with long sessions in VR.

Einhander1971369d ago

I must say I'm still feeling sick when playing Turismo.

Babadook7369d ago (Edited 369d ago )

That’s too bad. Take it slow. Don’t push through uncomfortable feelings. Just play within your limit and build your VR legs over the course of a month or two. Eventually you’ll be able to play much more and with faster cars. It’s worth it, trust me.

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180°

Steam’s Refund Policy Change Won’t Affect You Unless You’re A Lowlife

Steam is changing its refund policy, but you probably won’t be affected

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thegamer.com
thorstein7h ago

Should have happened a long time ago. People wanting refunds after 50 hours in game.

fsfsxii3h ago

Pc gamers will take this as an excuse to pirate things

KyRo2h ago

I'm not sure why you're getting disgrees. Whilst not all PC gamers are petty, an awful lot of them are lol

Crows902h ago

Entirely untrue. Not any more petty than console gamers. The only large difference is console gamers don't have much of a choice.

qalpha2h ago

Daily reminder that 'TheGamer' is a corporate-generated, anti-gamer, anti-consumer, clickbait web site. They are mostly A.I. generated articles that villainize gamers. They provide nothing positive and actively try to provoke and divide the community through extreme view points and politics. Do not give them any clicks.

Inverno2h ago

Only scumbags? As if people don't play their games on console put in the most amount of hours and return it to GameStop and trade it in for another game. But also how many people are actually do this? And what games have been allowed to be refunded?

DustMan2h ago

You can refund any game you've purchased as long as it hasn't been longer than two weeks, and you've played less than 2 hours. I wish they would change it to 3 hours because some RPG's have so much exposition that you may only get an hour total of complete gameplay. That's my only knock on it. I've refunded plenty of stuff I was just curious to try. I typically stay away from Early Access titles which are the only ones affected by this policy change.

Inverno1h ago

Apparently early access doesn't count, only complete games with a play early preorder bonus.

Gaming4Life19812h ago

I definitely know if I want a refund in 2 hours.

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70°

MADiSON VR Scares PSVR 2 & PCVR This May

Psychological horror MADiSON VR from Bloodious Games and Perp Games is finally coming to PSVR 2 and PCVR this May.

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xrsource.net
Neonridr1d 5h ago

yeah, we haven't heard this before :P

that being said, let's hope this time the release date finally sticks. Looking forward to playing this in VR.

Babadook72h ago(Edited 2h ago)

From the devs regarding the last delay. 120 FPS native with high quality shadows.

"Our ambition is to create a realistic and daunting atmosphere with MADiSON VR. And we achieved this through realistic real-time lighting and shadows. These elements heavily utilise the CPU on all
platforms. To make this possible in VR, we use a technique called "Single-Pass Rendering" so that resource- heavy operations are only done once per frame. Unfortunately, our use of this previously precluded us from also using the eye-tracked dynamic foveated rendering (DFR) feature on PSVR 2, as the Unity PSVR 2 implementation had a known issue with this combination. Without DFR, it would have only been possible to release using the 60/120 (interpolation) mode, which worked adequately, however we always felt fell a little short of the quality we were striving for. As of 22nd March Unity's new SDK-now opens up DFR and by extension the possibility to hit the gohz mode. A last minute
improvement we simply can't ignore."

Unity fixing this issue is good news for PSVR2 in general.

100°

Media Molecule’s Next Game is Going to be a New IP

A job listing published by the UK studio reveals that its next project will be another entirely new IP.

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gamingbolt.com
Inverno22h ago

The only PlayStation dev I care about tbh.

Inverno2h ago

Dayum did I hit a nerve. Sorry for not liking most of this gens games coming from PS, not really doe.

Cacabunga22h ago

Hopefully doesn’t take them a complete gen to release it

TheColbertinator16h ago

Good. Something not boring, not one of those "make your own game" crap and also on Steam would be nice.

Stopac14h ago

I too like to look for things in the wrong places.