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40°

Hololive ERROR Game Is Now Available To Purchase For A Limited Time

Hololive Error PC Complete Edition is now available digitally and physically for purchase with support for both English and Japanese Language.

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dualshockers.com
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90°

Indie Game of the Month Awards April 2024

“April was an indie-heavy month and it was hard to pick the best games but here we go! Hope you have fun and see something you like.” - A.J. Maciejewski from Video Chums.

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Community41d ago
90°

Is the Indie Video Game Market Oversaturated?

From AAA to Indie: The Changing Landscape of Gaming. Indie Games Take Center Stage Amidst AAA Fatigue. But, has the market become too crowded?

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rushdownradio.net
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Community70d ago
Friendlygamer70d ago

Eh, It would be better if we talked about specific genres instead of treating the indie market as a singular entity

Personally I'm kinda done with roguelikes and I feel that there's too many of them

shinoff218370d ago

I could agree with that but there's still some good ones out there. The more games the better. The way I see it not every game is tailored to me. If it was the latest summer blockbuster would've hit right with me. Seriously though. Almost every game has a fan.

Friendlygamer68d ago

I agree, I don't wish for the demise of the genre or anything. Different strokes

MWeaver58969d ago

While I get being done with a genre, the thing about roguelikes/roguelites is the concept simply increases replayability at very little cost.

For example, take Pepper Grinder. Charming game, like 25 levels, has collectibles, etc. Once you get all the collectibles, and beat it, the only content left is beating stages faster/more proficiently. Procedurally generated games don't have that negative, as they're always somewhat different. I can do five runs of Enter the Gungeon, and have different obstacles to overcome.

When you don't have a massive budget to add a ton of content (I made a full run with collectibles video for Pepper Grinder and it was 90 minutes), it's a cost effective way to achieve that goal.

Friendlygamer68d ago (Edited 68d ago )

Very true about cost, roguelikes are probably also a nice way for beginner developers to learn and gain experience. I disagree with procedurally content never feeling samey tho, even the best examples of the genre ( skull, gungeon, brotato, dead cells, wizard of legend...) eventually run out of things to show and become a chore to me.

I'd rather spend 10 hours in a memorable hand crafted metroidvania than 100 in a roguelike, there's too many competent games to experience and the time investment just doesn't feel worth it for me personally

shinoff218370d ago

Naw. We definitely need more turn based jrpgs. Never ever to many of those. Yes I'm serious.

Pyrofire9568d ago

In a way I agree but also I'm way behind on Trails.

FinalFantasyFanatic70d ago

Not by a long shot, you still have to sift through a lot of mediocre titles, but there are plenty of gems there, and room for even more now that people are buying less AAA games.

shinoff218369d ago

It's kinda always been like that though. From nes to present. There's always been sifting.