Danny Martinez of The Koalition writes: Despite what many say about how little there is in Destiny 2 content, there’s plenty that players can choose from to go through that offers challenges and loot. Crucible, Gambit, Nightfalls, Trials of Osiris, Grandmaster Nightfalls, PsyOps, Dungeons, Lost Sectors, Public events, etc. and that’s not including seasonal content like grinding for a variety of weapons and armor during the season of the lost (Halloween) and season of the dawning (Christmas).
Whether it's entering a zen state during DPS or the rush of dopamine on its completion, Destiny 2's Raids excels in multiplayer teamwork.
The raids are one of the reasons I quit Destiny. You stand in a circle and shoot at a triangle on a wall, have to restart a half dozen times, and then hope the random reward blesses you. Then you realize you aren’t’ having fun but instead are doing a lot of work for nothing. Back when Destiny was at its peak population, trophy data showed that less than 5% of players ran the raid.
Players had high expectations for Destiny’s latest content drop, Destiny 2: Into the Light. Not only did it have to live up to other content added due to a delay, it needed to give players faith the conclusion of the Light and Dark Saga will be worthwhile. - IS
Yes, with the exception that nobody will play with you if you don't have experience on the raid, so the question is how do you get experience?
Warlocks in Destiny 2 are great for loads of things. Healing? We got that. Awesome PvE action? Sure! Warlock Mobility? Severely lacking.
An opinion piece about Warlock Mobility in Destiny 2 written by Jordan from The Nerd Stash.
This raid was a lot of fun to go through and it's much more accessible for new players of the series.