Hear the action in GTAV and GTA Online with pinpoint precision with Tempest 3D Audio, from the throttle of a stolen supercar to the roar of a jet overhead.
Hear the action in GTAV and GTA Online with pinpoint precision with Tempest 3D Audio, from the throttle of a stolen supercar to the roar of a jet overhead: https://t.co/RWeuTyfXGr pic.twitter.com/S7DxEYjvQ9
— PlayStation (@PlayStation) March 18, 2022
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The street-level action is heating up, so dive headfirst into the chaos of Freemode Challenges and Events — all of which are paying out Double Rewards.
I honestly wish Sony would just support Atmos already. I don’t care about Tempest or headsets, and Dolby audio is a lot, lot better.
The fact I can’t properly utilize my Atmos system on my PS5 is lame. I even have to downgrade it to 5.1 to get any kind of decent sound out of the console.
“… and also the Xbox versions has 3d audio too!”
3D audio is also available on the PC to. Especially with Sound Blaster AE line of cards. 😊
Atmos is incredible on atmos supported setups.