PlatinumGames seems ready to finish Scalebound, and if Microsoft follows through with them, it would be a big boon for the Xbox Series X gen.
Why this criminally underrated shooter should share the spotlight with Platinum’s finest.
They should be working to getting games out on a timely matter not adding more games to the pile. I used to be a big fan of Platinum but their game turn out rate is atrocious these days. The games I want are no where to be seen and what is releasing is retro looking games no one asked for. I'm all for retro style games but not at the cost of bigger games sitting on the back burner for years at a time.
PlatinumGames wants to bring Scalebound back, and Microsoft should listen.
“Excitement” and “interest” in Scalebound seemed to only occur after it was canceled… However, IO interactive is rumoured to be developing a game involving Dragons for Xbox Studios. So maybe IO Interactive’s title could be branded as Scalebound.
I think the cancellation was a smart move. The main character looks cool, like Nero from "Devil May Cry 4," but the gameplay looked so boring I was yawning.
I like platinum as a dev but let's be honest they were doing their low tier work on the game which they're notorious for. They'll either do S tier perfection work or they'll do whatever to just get by for the contract they have. Maybe that's changed but they were doing low tier for microsoft and microsoft called them out on it and cancelled the project. I don't blame microsoft one bit for doing that. It was basically a whatever project for platinum while they worked on the other game at the time, i forget which one it was but it was just miles better.
Microsoft already owns the IP, has the design docs, and has a playable build. Hand the project off to an internal team or another 3rd party.
Why give a second chance to a team that phoned in development and filtered their funds into other projects?
I like Platinum, but their management can be really shady.
In a chapter of the Kamiya Chronicles interview series by Cutscenes the Platinum Games director explains why Scalebound didn’t go the way it should’ve gone. During the interview he says sorry to Microsoft and the people who were looking forward to playing the game.
During the interview he says: “We weren’t experienced enough and couldn’t get over that wall, leading to what happened in the end.” and ”I’m sorry to Microsoft who had placed their trust in us as a business partner.”
Still would have preferred to play this one over Crackdown 3. Can we get an apology for that one?
Just typical Japanese politeness and self depreciation. If Microsoft had been patient with the development process they could have had a surefire hit in their hands. A shame they pulled the plug on this ambitious project.
The guy does a whole interview and this is the only thing this she wants to talk about?
Let's be real, at the same time Microsoft was canceling this game they were canceling a bunch of other games and closing studios like Lionhead and Phil was on the press circuit saying thing like "We didn't want to compete with third parties, and we're only going to make the hardware" and then pretty much stopped game development for the rest of the generation until they started buying studios which is why most of those games are still years out
Platinum Games of late is chewing more than it can and that shows...they have not release a new title or any good title for a long time!
If MS wants to finish it, they dont need PG to do it. They have plenty of other talent now vs before.
Makemit happen MS. You need a game like this as badly as you needed it last gen. Let’s see if they actually care enough to follow through.
This will be the blockbuster they are looking for...
Should have been a launch Title.