Hellblade II Audio Director David García says that the gameplay demo which the
team showcased at TGA is real gameplay without any tricks.
Steam is changing its refund policy, but you probably won’t be affected
Should have happened a long time ago. People wanting refunds after 50 hours in game.
Daily reminder that 'TheGamer' is a corporate-generated, anti-gamer, anti-consumer, clickbait web site. They are mostly A.I. generated articles that villainize gamers. They provide nothing positive and actively try to provoke and divide the community through extreme view points and politics. Do not give them any clicks.
Only scumbags? As if people don't play their games on console put in the most amount of hours and return it to GameStop and trade it in for another game. But also how many people are actually do this? And what games have been allowed to be refunded?
A job listing published by the UK studio reveals that its next project will be another entirely new IP.
Good. Something not boring, not one of those "make your own game" crap and also on Steam would be nice.
Outriders developer People Can Fly's next game has been canceled after its publishing agreement with Take-Two Interactive fell through.
"the capital group of PCF Group S.A."
If you're getting funding from a group that needs two different ways of Acronyming itself, things will not go the way you want them to.
Outriders was crap. They slapped that game together and threw in a loot system to get players' attention. This game was absolutely jank and the always online nonsense made it stutter like crazy. People Can't Optimize.
I liked Outriders but I could see where the artistic vision was compromised. The way the industry is now, it wouldn't surprise me that upper management would scrap something that didn't pull in money via gaas, mts, or other means.
A lot of people thought it was all CGi, maybe they didn't play the first game.
I could tell when it would shift from non-player controlled sequence to player controlled. Many expressed how it didnt seem like game play due to the lack of a targeting reticle or any sort of on screen hud / command queues. I figured for this slice, they just turned that off so you could focus more on all the details of the demo.
It's not impossible to see. Both consoles can display graphics at a level beyond cross gen games. We just need the shift to current consoles by developers a lot sooner. When that happens, graphics like this or better will just be common place just like every gen from first party engines. Even the third party Unreal Engine demos(plural) past and present, proved that.
Looked neat, but the constant screaming was overkill.
Who thought differently?